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Curve Clipping and Character Clipping
As you proceed further, you would see that the methods for curve clipping and character clipping have also been developed based on bounding rectangles. This means for a given 2D object, you can find out the bounding rectangle with edges parallel to the coordinate axes (parallel to the sides of clipping window). In case the bounding rectangle does not intersect the clipping window, reject the object. Otherwise, find out partial/ total visible objects. Intersection calculations with the window boundary are performed for partial visible objects, whenever essential.
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
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explain in detail the application of computer graphics in education and training?
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Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
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Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl
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