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To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on thit, n, P and v, so there is actually no need to keep track of which segment was hit. Save thit and n as member variables of the polyline, updating ˆ n in thit at the same time as thit. These will then be the appropriate values when the polyline's reflect is called.
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4
1. How does the resolution of a system influence graphic display? Ans. In a high resolution system the adjacent pixels are so near spaced such approximated line-pixels lie extr
what are three features to use to create your flyer to market?
Introduction of 2-D and 3-D Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla
Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To
How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti
Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
QUESTION (a) What are the main purposes of using master pages? (b) How do you select a master page item on a document page? (c) How do you resize a graphics frame and its
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