Time delay and busy flag method, Computer Graphics

Assignment Help:

1. Using a time Delay Method

The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is also needed for the power-up process, (it's called long delay LDELAY). For the LCD input to be enabled, the short delay is required to make the En signal wide enough.
The data is sent in nibbles in 4-bit mode. The higher nibble is sent first, and then the lower nibble. In order to enable the 4-bit mode of LCD, the follow special sequence of initialization below was used. This is also known as special reset sequence of LCD. The special reset sequence is as follows:

  1. Wait for about 20mS
  2. Then send the first init value (0x20 - for 4-bit and 0x30 for 8-bit)
  3. Wait for about 10mS
  4. Send second init value (0x20)
  5. Wait for 1mS
  6. Send third init value (0x20)
  7. Wait for 1mS
  8. Select bus width (0x20)
  9. Wait for 1mS

The busy flag will only be active after the above reset sequence is completed. The busy flag is not normally used in 4-bit mode; instead I had used a certain amount of delay usually within the range from 300 to 600us or can also write some code for reading two nibbles from the LCD. This delay might vary depending on the LCD used and crystal frequency on which LCD controller is running, but 400us usually works perfectly.

2. Using Busy Flag Method

The Data line D7 is the busy flag, and can be read when R/W=1 and RS=0. When D7 is high i.e. (busy flag =1), the LCD is busy dealing with the internal operations and will not acknowledge any new information. When D7=0, the LCD is ready to receive new information.


Related Discussions:- Time delay and busy flag method

Explain the acoustic properties of sound, Problem: (a) What is meant b...

Problem: (a) What is meant by ‘Time - Stretching ‘in relation to a sound data file? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit

Devi, Explain the 3d transformations

Explain the 3d transformations

Scenes - polygon rendering and ray tracing methods, Scenes - polygon render...

Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of

Introduction of 2-d and 3-d transformations, Introduction of 2-D and 3-D  ...

Introduction of 2-D and 3-D  Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla

Vector graphics, Vector Graphics: These are images which may be entirely d...

Vector Graphics: These are images which may be entirely described by using mathematical definitions. The image below demonstrates the principle. To the left you notice the image i

Education and training systems multimedia in education, Education and train...

Education and training systems are making with three major objectives as: a) The learning objectives and purpose of the training. b)  Assessment or testing of the students to

Quicktime and real video, Quicktime Quicktime is the video format devis...

Quicktime Quicktime is the video format devised through and used through Apple and can be utilized at varying quality and file sizes. This is quite broadly used and has affecte

Gourand shading or intensity interpolation scheme, Gourand shading OR Inten...

Gourand shading OR Intensity interpolation scheme Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all po

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd