Variation of intensity - modeling and rendering, Computer Graphics

Assignment Help:

Variation of Intensity - Modeling and Rendering

According to the phong model the variation of Intensity (I) along with α (since I α cosnα) is:

239_Variation of Intensity - Modeling and Rendering.png

i) for shiny surface (n > 1)

1825_Variation of Intensity - Modeling and Rendering 1.png

ii) Dull surface  (n ~= 1)

By the Phong specular reflection as:

I or Ispec. = Is Ks cosnα

Here,    Is → intensity of source

  I OR Ispec → intensity of specular reflected light

 Ks → Specular reflection coefficient effecting intensity in the case while all ambient or diffuse or specular reflection arises as:

I = Ia Ka + Id Kd cos θ + Is Ks cosnα  

Now, cosn α= (R¯ V¯)n        (?  Qcosnα =  R¯ V¯).

Here,

R¯ → Unit vector in specular reflection direction 

V¯ → Unit vector pointing the viewer

It is | V¯  |  = 1 ;  | R¯ |  = 1.

R¯ V¯=  | R¯ | | V¯ | cos α = 1.1. cos α = cos α.

  ( ⇒ cos α = R¯ V¯)


Related Discussions:- Variation of intensity - modeling and rendering

Historical method – oral tradition, Historical method - Oral tradition: ...

Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv

Transformation, Explain window to view port transformation

Explain window to view port transformation

Containment test - visible surface detection, Containment Test -  visible s...

Containment Test -  visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The

2-d viewing and clipping - raster graphics and clipping, 2-D Viewing and C...

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Polygon -rendering methods, Polygon -Rendering Methods Now we will see...

Polygon -Rendering Methods Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal

Computer animation - computer aided design, computer animation Note :...

computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w

Cohen sutherland line clippings algorithm, Cohen Sutherland Line Clippings ...

Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as

Silicon graphics - hardware for computer animation, Silicon Graphics - Hard...

Silicon Graphics - Hardware for computer animation The SGI platform is one of the most broadly used hardware platforms in professional or broadcast feature computer animation

Basic ray tracing algorithm - polygon rendering, Basic Ray Tracing Algorith...

Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd