Variation of intensity - modeling and rendering, Computer Graphics

Assignment Help:

Variation of Intensity - Modeling and Rendering

According to the phong model the variation of Intensity (I) along with α (since I α cosnα) is:

239_Variation of Intensity - Modeling and Rendering.png

i) for shiny surface (n > 1)

1825_Variation of Intensity - Modeling and Rendering 1.png

ii) Dull surface  (n ~= 1)

By the Phong specular reflection as:

I or Ispec. = Is Ks cosnα

Here,    Is → intensity of source

  I OR Ispec → intensity of specular reflected light

 Ks → Specular reflection coefficient effecting intensity in the case while all ambient or diffuse or specular reflection arises as:

I = Ia Ka + Id Kd cos θ + Is Ks cosnα  

Now, cosn α= (R¯ V¯)n        (?  Qcosnα =  R¯ V¯).

Here,

R¯ → Unit vector in specular reflection direction 

V¯ → Unit vector pointing the viewer

It is | V¯  |  = 1 ;  | R¯ |  = 1.

R¯ V¯=  | R¯ | | V¯ | cos α = 1.1. cos α = cos α.

  ( ⇒ cos α = R¯ V¯)


Related Discussions:- Variation of intensity - modeling and rendering

Display devices - graphics hardware, Display Devices - Graphics Hardware ...

Display Devices - Graphics Hardware Since the importance of output and input devices has been discussed over, so let us now focus our discussion particularly on display dev

2d clipping, What is 2d clipping in computer graphics

What is 2d clipping in computer graphics

Panning and zooning, what is zooming and panning in computer graph please e...

what is zooming and panning in computer graph please explan??

Progressive scan in image capture formats, Progressive Scan: Progressive o...

Progressive Scan: Progressive or non-interlaced scanning is a process which displays, transmits or stores moving images wherein, the lines of all frame are drawn in order. It is i

Important points for windowing transformations, Important Points for Window...

Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi

What will be the resulting rotation matrix, An object has to be rotated abo...

An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) .  What will be the resulting rotation matrix?    Solution: The axis is parallel to y axis

Use the midpoint circle algorithm to get the output, Figure uses three dash...

Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

Construction of a solid with a translational sweep, Construction of a Solid...

Construction of a Solid with a Translational Sweep Figure demonstrates construction of a solid along with a translational sweep. Translating the control points of the periodic

Polygon tables - curves and surfaces, Polygon Tables - curves and surfaces ...

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd