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Question 1:
(a) Define what you understand by the following terms:
i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation
In each of the above, use diagrams to illustrate your answers.
(b) Differentiate between Spatial and Temporal Interpolations. In each case give appropriate examples.
(c) Explain what you understand by the term Bezier Curves.
Question 2:
(a) Explain what you understand by Rotoscoping in Graphic effects.
(b) Give details how Rotoscoping could be achieved in Adobe After Effects CS3.
(c) Using one algorithm as example for Video compression, explain why we need video compression.
Film - Applications for Computer Animation Computer animation has turn into regular and accepted in particular effects. Movies as "Jurassic Park", "Terminator 2: Judgment Day"
WHAT THAT S MEANS 0001
Define Octrees? Hierarchical tree structures called octrees, are used to show solid objects in some graphics systems. Medical imaging and other applications that needs display
Question: Adobe InDesign software is used to create works such as posters, flyers, brochures, magazines and books. Designers and graphics production artists are the principa
Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co
what type of animation is produced by the line y=mx+c?
Basic Approaches for Visible Surface Determination There are two basic approaches for visible-surface determination, as per if they deal along with their projected images or a
3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati
Explain depth buffer method
Define Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as
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