Differentiate between spatial and temporal interpolations, Computer Graphics

Assignment Help:

Question 1:

(a) Define what you understand by the following terms:

i) Pixel
ii) Pixel Aspect Ratio
iii) Frame rates.
iv) Animation

In each of the above, use diagrams to illustrate your answers.

(b) Differentiate between Spatial and Temporal Interpolations. In each case give appropriate examples.

(c) Explain what you understand by the term Bezier Curves.

Question 2:

(a) Explain what you understand by Rotoscoping in Graphic effects.

(b) Give details how Rotoscoping could be achieved in Adobe After Effects CS3.

(c) Using one algorithm as example for Video compression, explain why we need video compression.


Related Discussions:- Differentiate between spatial and temporal interpolations

Differentiate between z-buffer method and scan-line method, Differentiate b...

Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods? Solution : In depth buffer algorithm every pixel location on the

Advertising-applications for computer animation, Advertising: One of the m...

Advertising: One of the most well known uses for computer animation is in television advertising. Many of the models which the commercials would call for would be extremely compli

Compute the negative of the image, Obtain an MRI image using the Open Sourc...

Obtain an MRI image using the Open Source internet resources. i. Read the image into Scilab ii. Plot the image iii. Covert it into grayscale image and plot it iv. Find/

Side effects due to scan conversion, What are the side effects due to scan ...

What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion)   Scan conversion is essentially a syst

Amiga - hardware for computer animation, Amiga - Hardware for computer anim...

Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is

Traditional animation techniques - computer animation, Traditional Animatio...

Traditional Animation Techniques - Computer Animation Before the advent of computer animation, each animation was done via hand that involves an enormous amount of work. You

Dda, what is dda

what is dda

Scaling, Scaling, shear, reflection and Viewing coordinates 1) Scaling,...

Scaling, shear, reflection and Viewing coordinates 1) Scaling, shear and reflection operations have natural extensions to 3D.    2)  Viewing coordinates are the coordinates

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd