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Question 1:
(a) Define what you understand by the following terms:
i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation
In each of the above, use diagrams to illustrate your answers.
(b) Differentiate between Spatial and Temporal Interpolations. In each case give appropriate examples.
(c) Explain what you understand by the term Bezier Curves.
Question 2:
(a) Explain what you understand by Rotoscoping in Graphic effects.
(b) Give details how Rotoscoping could be achieved in Adobe After Effects CS3.
(c) Using one algorithm as example for Video compression, explain why we need video compression.
Advantages of the z-buffer method: 1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm
what is character genration
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
What is Aspect ratio? The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.
Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have
Write a simple C-code to generate a circular arc between two angle values. Use this to draw Figure.
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
what is picture construction technique?explain its various technique?
Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont
Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr
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