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State the technology used in LCD
Some passive matrix (Pixels are illuminated in scanline order like a raster display but the lack of phospherescence causes flicker) LCDs have dual scanning, meaning that they scan the grid twice with current in the same time that it took for one scan in the original technology. However, active matrix is still a superior technology. As stated before, display devices using CRT and LCD technology need to refresh the screen before the picture disappears.
Define pixel and frame buffer? Pixel is shortened forms of picture element. Every screen point is referred to as pixel or pel. Picture definition is kept in a memory area c
Approaches to Area Filling Some other approaches to area filling are Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.
Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl
Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b
Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu
There are mostly two kinds of Video Tele Conference systems: 1) Desktop systems are add-ons to normal PC's, transforming them in Video Tele Conference devices. A range of variou
What is meant by scan code? When a key is pressed on the keyboard, the keyboard controller places a code bear to the key pressed into a part of the memory known as the keyboard
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Interactive Computer Animation Interactive Computer Animation that is interactively utilized by users for example: games. Sprite animation is interactive and utilized broadly
Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam
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