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Methods of Animation - Computer Animation
First method: in this, artist makes a succession of cartoon frames that are then combined in a film.
Second method: in this, the physical models are positioned to the image for recorded. On finishes the model shifts to the next image for recording and this procedure is continued. Hence, the historical approach of animation has categorized computer animation in two main categories as:
a) Computer-assisted animation generally refers to 2-D systems which computerise the traditional animation procedure. Now, the technique utilized is interpolation among key shapes that is the only algorithmic utilize of the computer in the production of this kind of animation equation, curve morphing as interpolation, key frames and velocity control, image morphing.
b) Computer generated animation is the animation presented through video or film, that is again depends on the principle of persistence of vision as the eye-brain assembles an order of images and interprets them like a continuous movement and if the rate of vary of pictures is rather fast then it induce the sensation of continuous motion.
Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
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