Finding where the ball hits a segment, Computer Graphics

Assignment Help:

You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your Frame and Polyline classes, creating a new base component, Polybounce, which has the same role as your Animation class from assignment 6 and updating your main program and Display class to support the new functionality.

Note that you are extending Frame and Polyline. These should continue to work with your earlier applications.

Procedure

1. Modify your Animation class to include an instance of Ball but just a single Frame. Make sure to add the Ball to your reDisplay function. Initialize the ball with a reasonable radius (I used 0.1), your favorite color, at position h0.5, 0.5i (which should be the center of your initial world window) and a reasonably small velocity (h0.05.0.05i works well). So your initialization may look like

_b = Ball(0.1,
GLTYPES::GLred3,
GLTYPES::Coord2(0.5,0.5,1),
GLTYPES::Coord2(0.05,0.05,0))

  • main program

- Display
∗ instance of Polybounce
∗ other components
∗ callback functions
∗ animation timer
∗ plumbing between components
∗ This is not a component. It is the class that initializes the display and partitions it between the components. It knows screenheight andscreenwidth.

- Callback wrappers
- main()


Related Discussions:- Finding where the ball hits a segment

Flash - software to generate computer animations, Flash - software to gener...

Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel

Discuss in detail about rendering, Discuss in detail about rendering Co...

Discuss in detail about rendering Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for exam

Polygon representation methods - modeling and rendering, Polygon Representa...

Polygon Representation Methods - Modeling and Rendering Any scene to be created by computer graphics may include a variety of objects, a few of them natural and manmade. Hence

Anti aliasing - modeling and rendering, Anti Aliasing - Modeling and Render...

Anti Aliasing - Modeling and Rendering It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appe

Registers, explain the registers used in video controller

explain the registers used in video controller

General perspective transformation with cop at the origin, General Perspect...

General Perspective transformation with COP at the origin Here we suppose the given point P(x,y,z) be projected like P'(x',y',z') on the plane of projection. The center of pro

Advantages and deficiencies of gourand shading, Advantages and Deficiencies...

Advantages and Deficiencies of Gourand Shading Advantages of Gourand Shading: this eliminates the intensity discontinuities related with the constant shading model. Defi

Computer arthcther, How many 128 x 8 RAM chips are needed to provide a memo...

How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?

Computer animation tools, Computer Animation Tools  To create various t...

Computer Animation Tools  To create various types of animation discussed above, we want to have particular software and hardware as well. Here, the fundamental constraint is re

Rotation about z-axis - transformation for 3-d rotation, Rotation about z-a...

Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd