Finding where the ball hits a segment, Computer Graphics

Assignment Help:

You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your Frame and Polyline classes, creating a new base component, Polybounce, which has the same role as your Animation class from assignment 6 and updating your main program and Display class to support the new functionality.

Note that you are extending Frame and Polyline. These should continue to work with your earlier applications.

Procedure

1. Modify your Animation class to include an instance of Ball but just a single Frame. Make sure to add the Ball to your reDisplay function. Initialize the ball with a reasonable radius (I used 0.1), your favorite color, at position h0.5, 0.5i (which should be the center of your initial world window) and a reasonably small velocity (h0.05.0.05i works well). So your initialization may look like

_b = Ball(0.1,
GLTYPES::GLred3,
GLTYPES::Coord2(0.5,0.5,1),
GLTYPES::Coord2(0.05,0.05,0))

  • main program

- Display
∗ instance of Polybounce
∗ other components
∗ callback functions
∗ animation timer
∗ plumbing between components
∗ This is not a component. It is the class that initializes the display and partitions it between the components. It knows screenheight andscreenwidth.

- Callback wrappers
- main()


Related Discussions:- Finding where the ball hits a segment

Offset lithography printing, QUESTION A trainee designer, Susan, joins ...

QUESTION A trainee designer, Susan, joins your place of work. During a workshop, you are asked to present on printing procedures and agencies in Mauritius. Susan asks you what

Briefly explain types of animation, Question 1 Briefly explain types of an...

Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout

Types of animation systems, Types of Animation Systems: Keyframe, scriptin...

Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form

Ray tracing algorithm - recursive, Ray Tracing Algorithm - Recursive ...

Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr

Picture information - raster graphics and clipping, Picture Information - ...

Picture Information - Raster Graphics and  Clipping Now, the picture information is accumulated in the form of bit plans on which all bit plane complete information of pictur

Write a note on mpeg-2, Question 1 Write a note on digitizers Quest...

Question 1 Write a note on digitizers Question 2 Discuss on line drawing algorithm Question 3 Explain 3D viewing Question 4 Explain different types of cohe

Drawing, how can I draw a flower.

how can I draw a flower.

Hardware for computer animation, Hardware For Computer Animation It co...

Hardware For Computer Animation It comes in many shapes, sizes and abilities. Much hardware is specialized to do only specific tasks. Other types of hardware do a variety of t

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd