B-spline curves - uniform b-splines and de boor algorithm, Computer Graphics

Assignment Help:

B-spline curves are piecewise smooth polynomial curves. 

  • B-spline curves are defined over an interval which has been partitioned into sub-intervals. On each subinterval B-spline curve reduces to a polynomial curve. The curve pieces are joined in such a way that the composite curve satisfies certain smoothness conditions specified in terms of matching of derivatives of certain orders. Points defining the partition of the interval are called knots or knot points. This is because at this common domain point of the interval, two polynomial curve segments are joined to make the composite curve.
  • B-spline curves as well as blending functions are computed using the iterative de Boor algorithm.
  • B-splines satisfy the important properties suitable for geometric modellling in computer Graphics. Some of these include (i) local control (ii) smoothness (iii) degree of spline curve does not depend on the number of control points (iv) convex hull property (v) convenient blending functions.
  • Uniform B-splines are B-spline curves with uniform spacing between the knots.
  • Uniform B-splines give periodic blending functions. This means all blending functions are translated versions of a single B-spline.

Related Discussions:- B-spline curves - uniform b-splines and de boor algorithm

Subdivision of polygon - visible surface detection , Subdivision of polyg...

Subdivision of polygon Test to find out the visibility of a single surface are made through comparing surfaces that as polygons P along regarding a specified screen area A.

What is fixed point scaling, What is fixed point scaling?  The location...

What is fixed point scaling?  The location of a scaled object can be controlled by a position known as the fixed point that is to remain unchanged after the scaling transformat

Principal vanishing point write respect to z-axis, Principal vanishing poin...

Principal vanishing point write respect to Z-axis Principal vanishing point w.r.t z-axis: By the 3rd row of matrix equation, we declare that the principal vanishing point w

Application of animation, Application of animation: There are a variety of...

Application of animation: There are a variety of utilizations for computer animation. They can vary from fun to practical and educational ones. Medicine, military, entertainment,

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

How many times will vertex appear in the intersection points, 1. For the po...

1. For the polygon shown in Figure on the next page, how many times will the vertex V 1 appear in the set of intersection points for the scan line passing through that point?  How

Video conferencing and virtual reality, Video Conferencing and Virtual Real...

Video Conferencing and Virtual Reality Virtual reality is a truly fascinating multimedia application. In such, the computer creates an artificial environment using hardware an

Polygon tables - curves and surfaces, Polygon Tables - curves and surfaces ...

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Crt, crt is an analog or digital device

crt is an analog or digital device

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd