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Explain the differences among a general graphics system designed for a programmer and one designed for a specific application, such as architectural design?
Basically, packages designed for graphics programming have functions for setting primitives, attributes, and parameters for lots of graphics operations as viewing and transformations. Packages designed for applications permit a user to make scenes in terms of the particular application, rather than in terms of graphics functions.
1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o
Uses for GIF and JPEG Files: Microsoft Internet Explorer, Netscape Navigator and most the other browsers maintain both JPEG and GIF graphics. Theoretically, you could util
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form
Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i
How character can generate
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
describe z-buffer algorithm removing hidden surface
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