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Low Level Techniques or Motion Specific
These techniques are utilized to control the motion of any graphic element in any animation scene completely. These techniques are also termed as motion exact techniques since we can specify the motion of any graphic object in the scene. Techniques as interpolation and approximation are utilized in motion specification of any graphic object. Low level techniques are utilized while animator generally has a fairly exact idea of the exact motion that he or she wants.
Curve Clipping and Character Clipping As you proceed further, you would see that the methods for curve clipping and character clipping have also been developed based on boundin
How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w
Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed
Plasma Panel - Raster Graphics and Clipping This is an inherent memory device. Images can be written into the surface point by point and they keep stable, without flicked for
explain about raster in cg
Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the
Acquire a transformation matrix for perspective projection for a specified object projected onto x=3 plane as viewed by (5,0,0). Solution: Plane of projection: x = 3 as given.
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
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