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Low Level Techniques or Motion Specific
These techniques are utilized to control the motion of any graphic element in any animation scene completely. These techniques are also termed as motion exact techniques since we can specify the motion of any graphic object in the scene. Techniques as interpolation and approximation are utilized in motion specification of any graphic object. Low level techniques are utilized while animator generally has a fairly exact idea of the exact motion that he or she wants.
What is vanishing point and view reference point? The perspective projections of any set of parallel lines that are not parallel to the projection plane converge to appoint cal
Transformation for 3-D Reflection For 3-Dimensions reflections, we should to know the reference plane, which is a plane about that reflection is to be considered. Remember tha
Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C
Q. What do you mean by image precision and object precision? Describe z- buffer algorithm for visible surface detection. OR What do you mean by image precision and obj
limitationsof dda
Translation, Rotation and Scaling - output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method. 2. All 2D geometric tran
An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) . What will be the resulting rotation matrix? Solution: The axis is parallel to y axis
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
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