Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Q. Describe briefly phong shading algorithm.
OR
Write short note on phong shading.
Phong shading Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading.
Step1: Read a text file which we want to hide. Step2: Transform it into an array of its binary value. Step3: Transform this array into its equivalent one dimensional array
describe the display file structure?
Negative Accelerations - computer animation In order to incorporate decreasing speed in an animation the time spacing between the frames must decrease, thus there exists lesser
Optical Character Recognition Software (OCR) Frequently, you will have printed matter and the other text to incorporate in your project although no electronic text file. Along
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
State the Areas of use of data goggles Entertainment Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian
Morphing - Key Frame Systems Transformation of object shapes from one form to the other is termed as morphing as short form of metamorphism. This method can be applied to any o
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:
Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd