Phong shading algorithm, Computer Graphics

Assignment Help:

Q. Describe briefly phong shading algorithm.  

OR               

Write short note on phong shading.   

Phong shading   Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading. 

                                                                                                                                 

 


Related Discussions:- Phong shading algorithm

Application of coherence in visible surface detection method, explainapplic...

explainapplication of coherence in visible surface detection method

Different advertising hooks, Question: (a) Name two visual effects you...

Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).

Bresenham line generation algorithm, Bresenham Line Generation Algorithm ...

Bresenham Line Generation Algorithm This algorithm is exact and efficient raster line generation algorithm. Such algorithm scan converts lines utilizing only incremental integ

Unity, what I unity of java game?

what I unity of java game?

Modelling and rendering a surface, Modelling and Rendering a surface Com...

Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface.  By a polygonal surface we mean a surface whi

Define picture composition, Question 1: (a) The studio provides a perfe...

Question 1: (a) The studio provides a perfect environment for various types of video production where precise control is necessary. Discuss. (b) Studio lighting is an import

Methods for drawing thick lines, Describe any two methods for drawing thick...

Describe any two methods for drawing thick lines. Two method for drawing thick lines are: (1) Using the line- width command: "setline width scale factor (iw)" Line width param

Polygon representation methods - boundary representations, Polygon represen...

Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from

Functioning of input devices - 2d shape primitives, Functioning of Input De...

Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd