Phong shading algorithm, Computer Graphics

Assignment Help:

Q. Describe briefly phong shading algorithm.  

OR               

Write short note on phong shading.   

Phong shading   Phong shading or normal vector interpolation shading is an accurate method developed by phong Bui Tuong for rendering a polygon surface. It interpolates normal vectors and then apply the illumination model to each surface point. It displays more realistic highlights on a surface and greatly reduces the Match- band effect. A polygon surface is rendered using Phong shading by carrying out the following steps: 1. Determine the average unit normal vector at each polygon vertex. 2. Linearly interpolate the vertex normal over the surface of the polygon. 3. Apply an illumination model along each scan line to calculate project pixel intensities for the surface point. Phong shading method requires considerably more calculations. Surface rending with phong shading can be speed by up using approximations in the illumination model calculations of normal vectors. Fast phong shading approximates the intensity calculations using a Taylor- series expansion and triangular surface patches. Fast phong shading takes approximation twice as long as to render a surface then with Gouraud shading. Normal phong shading using forward difference takes about six to seven times longer then Gouraud shading. 

                                                                                                                                 

 


Related Discussions:- Phong shading algorithm

Bezier curves and surfaces - modeling and rendering, Bezier Curves and Surf...

Bezier Curves and Surfaces We had discussed in the previously that we can create complicated geometries along with the aid of polygon meshes that are further constituted of s

What is riged body transformation matrix, What is riged body transformation...

What is riged body transformation matrix? Show that the composition lf two rotation is additive by concatenating the matrix representation of r (theta 2 ) = R (theta1 + theta 2 ) t

Interlaced gif, Interlaced GIF: The conventional which is non-interlaced G...

Interlaced GIF: The conventional which is non-interlaced GIF graphic downloads one line of pixels at one time from top to bottom and browsers display all lines of the image as it

Transformation for 3-d scaling, As we already seen that the scaling proces...

As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red

What is the maximum number of objects such can be handled, What is the maxi...

What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin

Open Gl, Write a program in C/C++ using OpenGL to create (without using bui...

Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.

Orientation dependence - modeling and rendering, Orientation Dependence - M...

Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat

Cohen sutherland line clippings algorithm, Cohen Sutherland Line Clippings ...

Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd