Introduction of visible surface detection, Computer Graphics

Assignment Help:

Introduction of Visible Surface Detection

  • For displaying a realistic presentation of the given 3Dimentional object, hidden surfaces and hidden lines should be identified for remove.
  • The process of considering and eliminating of these hidden surfaces is termed as the visible-line/surface determination or it may be hidden-line/surface elimination.
  • To build a realistic view of the specified 3Dimentional object, it is essential to find out that lines or surfaces of the objects are visible. For this, we necessitate to conduct visibility tests.
  • Visibility tests are organized to find out the surface that is visible from a specified viewpoint.
  • There are two basic approaches for visible-surface determination, as per to whether they deal along with their projected images or along with object descriptions directly. These two approaches are termed as image-space approach and object-space approach, correspondingly.
  • Object space methods are applied in the physical coordinate system wherein objects are explained whereas image space methods are applied in screen coordinate system wherein the objects are viewed.
  • Image-space approach needs examining all the objects in the scene to find out such is closest to the viewer beside the projector passing by the pixel. The visibility is selected point by point at each pixel position upon the projection plane. If various objects are 'n' and the pixels is 'p' after that effort is proportional to n.p.
  • Object-space approach compares each object directly along with each other inside the scene definition and eliminates those objects or portion of objects such are not visible.
  • Object-space approach compares all of the n objects to itself and to another object, discarding invisible portions. Hence the computational effort is proportional to n2.
  • According to this category of Image space approach, we have two methods as:

 

A) Z-buffer method and

B) Scan-line method.

  • In between all the algorithms for visible surface determination, the Z-buffer is maybe the easiest, and is the most extensively used method.
  • Z-buffer method finds the visible surfaces through comparing surface depths as z-values at all pixel positions on the projection plane.

Related Discussions:- Introduction of visible surface detection

Basic ray tracing algorithm - polygon rendering, Basic Ray Tracing Algorith...

Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co

Tablet computer - cad and cam, Tablet Computer - CAD and CAM Tablet ...

Tablet Computer - CAD and CAM Tablet Computer: it is a complete computer comprises in a touch screen. Tablet computers can be specialized for only Internet utilize or be fu

Viewing transformation, Viewing Transformation In previous section, we...

Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect

Light sources - polygon rendering and ray tracing methods, Light Sources - ...

Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour

Bezier curves, find out points to the given control points

find out points to the given control points

Bitmap graphics, Bitmap Graphics: The information below illustrates bitmap...

Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh

How graphics output changes according to dpi, Question : (a) List and d...

Question : (a) List and describe important aspects to take into consideration when looking at paper for print. (b) Describe clearly the meaning of the following words: I.

Other curves - parabola and hyperbola, Other curves - parabola and hyperbol...

Other curves - parabola and hyperbola Conic sections such as parabola and hyperbola are used in many instances such as in motion planning along a trajectory or in modelling the

Modify the dda algorithm for negative sloped lines, 1. Modify the DDA algo...

1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0   Ans. For the generation of lines along with negative slopes as:

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd