Acquire a transformation matrix for perspective projection, Computer Graphics

Assignment Help:

Acquire a transformation matrix for perspective projection for a specified object projected onto x=3 plane as viewed by (5,0,0).

Solution: Plane of projection: x = 3 as given. Here assume that P (x, y, z) be any point in the space. We identify the parametric equation of a line AB, beginning from A and passing   via B is like:

1111_Acquire a transformation matrix for perspective projection 1.png

Figure: (i)

P (t) = A + t. (B - A), o < t < ∞

Consequently parametric equation of a line starting from E (5,0,0) and also passing via P (x, y, z) becomes:

E + t (P - E), o < t < ∞

=  (5, 0, 0) + t [(x, y, z) - (5, 0, 0)]

= (5, 0, 0) + [t (x - 5), t. y, t. z]

= [t. (x - 5) + 5, t. y, t. z].

Suppose here Point P' is obtained, as t = t*

∴ P' = (x', y', z') = [t* (x - 5) + 5, t*y, t*. z]

Because, P' lies on x = 3 plane, consequently

t* (x - 5) + 5 = 3 should be actual;

t* = -2/(x - 5)

P' = (x',y',z') = (3,((-2.z)/(x-5)), ((-2.z)/(x-5)))

= ((3x-15)/(x- 5), (-2y)/(x - 5), (-2z)/(x - 5))

In Homogeneous coordinate system there is:

P' = (x', y', z', 1) = ((3x-15)/(x- 5), (-2y)/(x - 5), (-2z)/(x - 5), 1)

= (3x - 15, - 2.y, - 2.z, x - 5)                  --------------(1)

In Matrix form it will be:

341_Acquire a transformation matrix for perspective projection 2.png

------------------------------(2)

Hence, as in above equation (2) is the needed transformation matrix for perspective view from (5, 0, 0).


Related Discussions:- Acquire a transformation matrix for perspective projection

Three-dimensional viewing, Three-Dimensional Viewing Three dimensional ...

Three-Dimensional Viewing Three dimensional objects are created using modelling coordinate system. The modelled objects are then placed in locations specified in the scene with

What is aspect ratio, What is Aspect ratio?  The ratio of vertical poin...

What is Aspect ratio?  The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.

Sutherland cohen line clipping algorithm, Describe briefly Sutherland Cohen...

Describe briefly Sutherland Cohen line clipping algorithm.   OR   Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith

Image processing process, Image Processing Process Images are the last ...

Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as

Registers, explain the registers used in video controller

explain the registers used in video controller

Differentiate between raster and vector images, QUESTION a) Differentia...

QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

Crt, explain the working procedure of crt digram

explain the working procedure of crt digram

Write a code to continuously rotate square about pivot point, Write a code ...

Write a code to continuously rotate a square about a pivot point.    #include   static GLfloat rotat=0.0;   void init(void); void display(void); void reshape(int w

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd