What makes a pattern a pattern, Computer Graphics

Assignment Help:

QUESTION

(a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems? Justify your answer.

(b) What are three reasons that cause requirements to change?

(c) What are the three reasons for using design patterns?

(d) What makes a Pattern a Pattern?

(e) What does Alexander means by the following statement "But it is impossible to form anything which has the character of nature by adding preformed parts.


Related Discussions:- What makes a pattern a pattern

Input and output devices - computer aided design, Input and Output Devices ...

Input and Output Devices - computer aided design Output and Input devices are quite significant for any software since an unsuitable selection of the concerned hardware may tu

Light sources - polygon rendering and ray tracing methods, Light Sources - ...

Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour

Aspect ratio - display devices, Aspect ratio - Display Devices Ratio of...

Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon

Define coherence properties, Define coherence properties?  A coherence ...

Define coherence properties?  A coherence property of a scene is a part of a scene by which relate single part of the scene with the other parts of the scene.

Parallel projection, Parallel Projection In parallel projection, object...

Parallel Projection In parallel projection, objects in scene are projected onto the 2D view plane along rays parallel to a projection vector. Parallel projection is orthogra

What is multimedia, What is Multimedia: People only remember 20 percent of...

What is Multimedia: People only remember 20 percent of what they see and 30 percent of what they hear. But they keep in mind 50 percent of what they see and hear and as much as 80

Illustration of bezier curves - modeling and rendering, To prove ‾P (1) = p...

To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1

Key frame systems - computer animation, Key Frame Systems - computer animat...

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd