Homogeneous coordinate systems - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Homogeneous Coordinate Systems - 2-d and 3-d transformations

Suppose P(x,y) be any point in 2-D Euclidean (Cartesian) system. In HC System, we add a third coordinate to a point. In place of (x,y), all points are represented via a triple (x,y,H) where H≠0;  along with the condition which is (x1,y1,H1)=(x2,y2,H2) ↔ x1/H1 = x2/H2 ; y1/H1 = y2/H2.

Currently, if we take H=0, then we contain point at infinity, that is, generation of horizons.

Hence, (2, 3, 6) and (4, 6, 12) are the similar points are represented by various coordinate triples, that is each point has many diverse Homogeneous Coordinate representation.

2-D Euclidian System                    Homogeneous Coordinate System

Any point (x,y)                                  (x,y,1)

 

If (x,y,H) be any point in HCS(such that H≠0); Then (x,y,H)=(x/H,y/H,1)

(x/H,y/H)                          (x,y,H)

Currently, we are in the position to build the matrix form for the translation along with the utilization of homogeneous coordinates.For translation transformation (x,y)→(x+tx,y+ty) within Euclidian system, here tx and ty both are the translation factor in direction of x and y respectively. Unfortunately, this manner of illustrating translation does not utilize a matrix; consequently it cannot be combined along with other transformations by easy matrix multiplication. That type of combination would be desirable; for illustration, we have observed that rotation about an arbitrary point can be done via a rotation, a translation and the other translation. We would like to be capable to combine these three transformations in a particular transformation for the sake of elegance and efficiency. One way of doing such, is to utilize homogeneous coordinates. In homogeneous coordinates we utilize 3x3 matrices in place of 2x2, initiating an additional dummy coordinate H. In place of (x,y), each point is demonstrated by a triple (x,y,H) here H≠0; In two dimensions the value of H is generally set at 1 for simplicity.

Hence, in homogeneous coordinate systems (x,y,1) → (x+tx,y+ty,1), now, we can simplifies this in matrix form like:

1389_Homogeneous Coordinate Systems - 2-d and 3-d transformations.png


Related Discussions:- Homogeneous coordinate systems - 2-d and 3-d transformations

Painting and drawing tools in multimedia, Painting and Drawing Tools Pa...

Painting and Drawing Tools Painting software is offered to producing crafted bitmapped images. Drawing software as Corel Draw and Canvas is offered to generating vector depend

Acquire the perspective transformation, Acquire the perspective transformat...

Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1

Draw line segment - digital differential analyzer algorithm, 1. By using D...

1. By using Digital Differential Analyzer algorithm draw line segments from point (1,1) to (9,7). Ans. We see that the usual equation of the line is specified by: y = mx+c

Bezier curves - modeling and rendering, Bezier Curves - Modeling and Render...

Bezier Curves - Modeling and Rendering Bezier curves are utilized in computer graphics to turn out curves which display reasonably smooth at all scales. Such spline approximat

Distinguish between window port and view port, Distinguish between window p...

Distinguish between window port & view port?  A portion of a picture that is to be displayed by a window is called as window port. The display area of the part selected or the f

Mplab ide software, MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was de...

MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c

Photo editing, Photo Editing Photo-editing programs are paint programs...

Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,

Illustration of bezier curves - modeling and rendering, To prove ‾P (1) = p...

To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1

Axis of rotation - construction of a solid, Axis of Rotation - Construction...

Axis of Rotation - Construction of a solid with a translational sweep Figure:  (a)                                                                          Figure  (b)

Input and hardcopy devices - 2d shape primitives, Input and Hardcopy Device...

Input and Hardcopy Devices  This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd