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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Introduction of 2-D and 3-D Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla
Methods of Animation - Computer Animation First method: in this, artist makes a succession of cartoon frames that are then combined in a film. Second method: in this,
How can I perform feature extraction on images of different classes? How to obtain a vector of each class that contains its features?
Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like
i want to learn how to programme
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th
To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
?What is Computer Resolution?
Hardware For Computer Animation It comes in many shapes, sizes and abilities. Much hardware is specialized to do only specific tasks. Other types of hardware do a variety of t
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