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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
scan conversion of circle
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
Write a C code for generating concentric circles. Put the circle function circleMidpoint()in a for loop as follows: for( int radius = MinRadius; radius circleMidpoint(i
Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke
What do you mean by emissive and non-emissive displays? EMISSIVE: The emissive display changes electrical energy into light energy. The plasma panels, thin film ele
Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th
what is interlaced and non interlaced?
crt is an analog or digital device
Problem: (a) List four components of ‘Multimedia'. (b) Write short notes on the following: (i) itunes (ii) ipods (c) Some Multimedia development teams can have an
Q. What do you mean by image precision and object precision? Describe z- buffer algorithm for visible surface detection. OR What do you mean by image precision and obj
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