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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
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Principle Vanishing point - Perspective Projections Assume that line 1 and l2 be two straight lines parallel to each other that are also parallel to x-axis. If the projection
Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
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Use DDA algorithm to get the output of your program as shown in Figure ANs: Use DDA( ) function to plot line segments that have end points on diametrically opposite points
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
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Trivial acceptance case of cohen sutherland line clippings Case 1: it is Trivial acceptance case whether the UDLR bit codes of the end points P, Q of a provided line is 0000
Write short notes on active and passive transformations? In the active transformation the points x and x| show different coordinates of the similar coordinate system. Here all
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