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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken
need help in coding
Question 1 What is Packet-switching network? Discuss its basic operation Question 2 Briefly describe Jackson's theorem Question 3 List and explain the two popular
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Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between
Explain depth buffer method
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
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