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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a
examples and equation of reflection
Define coherence properties? A coherence property of a scene is a part of a scene by which relate single part of the scene with the other parts of the scene.
Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed
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what is cubic spline
Introduction of Visible Surface Detection For displaying a realistic presentation of the given 3Dimentional object, hidden surfaces and hidden lines should be identified fo
Plane Equation - Curves and Surfaces Plane is a polygonal surface that bisects its environment in two halves. One is termed to as forward and another as backward half of som
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre
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