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Orientation Dependence - Modeling and Rendering
The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolated among vertices and across horizontal scan lines, the results may be different when the polygon is rotated. This consequence is mainly obvious when the orientation modifies slowly among successive frames of an animation. A same problem cab also happens in visible-surface determination while the z value at each point is interpolated by the z values allocated to each vertex. Both issues can be resolved through decomposing polygons into triangles. Instead, the solution is rotation- independent, although expensive, interpolation methods which solve problem without the requirement for decomposition.
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
Spline curve - Modeling and Rendering Spline curve is created by using Control points that control the shape of the curve Spline curve is a composite curve formed along with s
As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red
Other curves - parabola and hyperbola Conic sections such as parabola and hyperbola are used in many instances such as in motion planning along a trajectory or in modelling the
Ellipse generating algorithm: Algorithm is similar to circle algorithm. We divide the ellipse on the positive quadrant into two regions. Region 1 where the slope > -1, and Reg
describe z-buffer algorithm removing hidden surface
DV Encoder Type 1 : The video and audio streams are together interfaces by standard DV bit stream. Such format is fully supported through DirectShow which accepts this interleaved
do you remember how you to work the computer graphics
Explain rubber-band interactive picture technique
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