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Web Design and Editing
To edit and make a website, the big three softwares are use:
1) DreamWeaver (MacroMedia)
2) Frontpage (MicroSoft)
3) Go Live (Adobe)
4) Netscape Composer (Netscape).
Mostly web developers utilize DreamWeaver. This is a wonderful tool. This will write your css, html, java script and make your forms. This is the best.
Frontpage is identified for writing many codes which you don't require. Go Live is great, although I have never met a person who utilizes it.
We listed Netscape Composer mainly since it is free. It's good product for free. We teach many people, "Intro do web design," and whether they don't contain any software to generate web pages and whether they don't wish for learn html, we demonstrate them Composer.
TIFF: It is Tagged Image file format which is used mainly for exchanging documents among various applications and computers. This was primarily designed to turn into the standa
Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
what are the methods for character generation
Q. Describe different types of parallel and perspective projection used in computer graphics.
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi
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