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3-D Modeling and Animation Tools: By 3-D modeling software, objects rendered in perspective show more realistic. One can produce stunning scenes and wander by them, choosing just the right lighting and perspective for your final rendered image. Influential modeling packages as Macromedia's Extreme 3-D, Autodesk's 3-D Studio Max. Strata Vision's 3-D, Specular's Logo motion and Infini-D and Caligari's truespace are also bundled along with assortments of pre-rendered 3-D clip art objects as people, aero plane, buildings, furniture, cars, plants and trees.
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
Question: (a) A statistical encoding algorithm is being considered for the transmission of a large number of long text files over a public network. Part of the file content i
What is persistence and resolution? The time it takes the emitted light from the screen to decay one tenth of its original intensity is known as a persistence. The maximum
Two-Point and Three-Point Perspective transformations The two-point perspective projection can be acquired by rotating about one of the principal axis only and projecting upon
how can I draw a flower.
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
A 2D geometric shape is rotated about a point with coordinates (1,2) by 90° in a clockwise direction. Then, the shape is scaled about the same point in the x-coordinate by 2 tim
Linking: A hypermedia system and also information in general contains different types of relationships among various information parts. Illustrations of typical relationships comp
Cathode Ray Tube - Graphics Hardware Cathode Ray Tube: this is a refreshing display device. The idea of a refreshing display is depicted pictorially is given as: In fact
Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If
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