Disadvantages of the z-buffer method, Computer Graphics

Assignment Help:

Disadvantages:

1)   Doubles memory needs, one for at least z-buffer and one for refreshes- buffer.

2)   Dependency of device and memory intensive.

3) Wasted calculation upon drawing distant points such are drawn over along with closer points which occupy the similar pixel.

4)   Spends time when rendering polygons such are not visible.

5)   Needs re-calculations while changing the scale.

 


Related Discussions:- Disadvantages of the z-buffer method

You, are you a robot

are you a robot

Accessories, Accessories : A Screen Grabber is a necessary accessory. Bitm...

Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

Mpeg-2 , MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is ...

MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu

Languge, what languge do computers speak

what languge do computers speak

Softwares and hardwares for computer animation, Softwares and Hardwares for...

Softwares and Hardwares for Computer Animation The categories of both software as well as hardware needed to work on animation are now to be discussed. Computer animation can b

Polygon representation methods - space partitioning, Polygon representation...

Polygon representation methods - Space Partitioning Representations Space partitioning representations: this type of representation is used for explain the interior pr

Display devices - graphics hardware, Display Devices - Graphics Hardware ...

Display Devices - Graphics Hardware Since the importance of output and input devices has been discussed over, so let us now focus our discussion particularly on display dev

Achieve a perspective projection on the plane of unit cube, Achieve a persp...

Achieve a perspective projection on the z = 0 plane of the unit cube, demonstrated in Figure (l) from the cop at E (0, 0, 10) upon the z-axis. Figure: I 01:  currently c

Definitions of hypermedia, Definitions of Hypermedia It is a term ...

Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd