Important points about the frame buffers - graphics hardware, Computer Graphics

Assignment Help:

Important Points about the Frame Buffers

1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner.

2) By using this type of buffer we can draw curves also.

3) Consequently in order to draw live images of objects of everyday life, huge picture information is needed and this is the limitation.

4)   How to differ intensity of a point as bright point in Raster scan display device

1631_Important Points about the Frame Buffers - Graphics Hardware.png

Figure: Frame buffer: Intensity Variation of a pixel


Related Discussions:- Important points about the frame buffers - graphics hardware

Crt, refreh buffer

refreh buffer

Sub classes of orthographic projection, Sub Classes of Orthographic Project...

Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes

Panning and zooming a component, Panning and zooming Components (such as yo...

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos

Depth-buffer (or z-buffer) method , Depth-buffer (or z-buffer) Method ...

Depth-buffer (or z-buffer) Method  Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as

Algorithm scan-line, Algorithm (scan-line): For each scan line perform ...

Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background

Tcp connection, what is the opengl code for tcp connection?

what is the opengl code for tcp connection?

Illustration, mcqs of illustration in nts test

mcqs of illustration in nts test

Acquire a transformation matrix for perspective projection, Acquire a trans...

Acquire a transformation matrix for perspective projection for a specified object projected onto x=3 plane as viewed by (5,0,0). Solution: Plane of projection: x = 3 as given.

Analog sound vs. digital sound, Analog Sound vs. Digital Sound Sound e...

Analog Sound vs. Digital Sound Sound engineers have been debating the respective merits of digital and analog sound reproduction ever if the form of digital sound recordings.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd