Panning and zooming a component, Computer Graphics

Assignment Help:

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the positive or negative x direction, respectively. To pan up or down vertically one shifts it in the positive or negative y direction. If factor is the fraction of the world window that you want to pan, these can be implemented as:

// Horiz. pan --- Pan left moves world window left void Polybounce::panH(double factor)
{
reFrame(world()+Point2(w_width()*factor,0));
}
// Vert. pan --- Pan up moves world window down
void Polybounce::panV(double factor)
{
reFrame(world()+Point2(0,w_height()*factor));
}

To zoom in or out, one needs to resize the world window either smaller or larger, respectively, without changing the center of the window. You can do this by ?rst translating the center of the window to the origin, then scaling the window (using scalar multiplication of RealRects), then translating it back to its original center.

This still only takes a few lines of code. If scale is the scaling factor:

// Zoom
void Polybounce::zoom(double scale)
{
Point2 center( (world().left()+world().right())/2,
(world().bottom()+world().top())/2 );
// translate to origin
reFrame(world()-center);
// scale by getZoom
reFrame(world()*Point2(scale,scale));
// translate back
reFrame(world()+center);
}

To add panning and zooming to your Polybounce without pan and zoom sliders,you can simply add keyboard events for these which just pan by a ?xed fragment,1/4 of the window, say, and zoom by ?xed scaling factors, perhaps 1/2 for zoom in and 2 for zoom out. These could be added to the Polybounce class, but they will need to be passed from the Display class anyway, so there is no reason to not just call the pan and zoom functions directly from Display's keyboard event handler.


Related Discussions:- Panning and zooming a component

3d studio max -softwares for computer animation, 3DStudio Max -Softwares fo...

3DStudio Max -Softwares for computer animation The successor to 3-DStudio 3.0, 3-DStudio Max runs in WindowsNT. This is completely object-oriented, featuring new enhancements a

Draw a picture in wpf dotnet programming using visio, is there any plugin a...

is there any plugin available to draw a picture in wpf dotnet programming using microsoft visio?

Containment test - visible surface detection, Containment Test -  visible s...

Containment Test -  visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The

Three dimensional concepts and display methods, Three Dimensional Concepts ...

Three Dimensional Concepts and Display Methods   Imagine yourself taking a picture by a camera.  What do you normally do?  You specify a viewpoint and view direction and then s

Real time clock -rtc, Main objectives: To test to micro-controller I...

Main objectives: To test to micro-controller I2C protocol bus functionality Setting and displaying accurate time and date on the LCD GENERAL DESCRIPTION The D

Bezier surfaces - modeling and rendering, Bezier Surfaces - Modeling and Re...

Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su

Translation, Translation, Rotation and Scaling -  output primitives 1. ...

Translation, Rotation and Scaling -  output primitives 1. Two basic approaches used in character generation are - Bitmap method and outline method.  2. All 2D geometric tran

Distinguish between uniform scaling and differential scaling, Distinguish b...

Distinguish between uniform scaling and differential scaling?  When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain

Simulating accelerations - computer animation, Simulating Accelerations - C...

Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo

Quicktime and real video, Quicktime Quicktime is the video format devis...

Quicktime Quicktime is the video format devised through and used through Apple and can be utilized at varying quality and file sizes. This is quite broadly used and has affecte

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd