Panning and zooming a component, Computer Graphics

Assignment Help:

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the positive or negative x direction, respectively. To pan up or down vertically one shifts it in the positive or negative y direction. If factor is the fraction of the world window that you want to pan, these can be implemented as:

// Horiz. pan --- Pan left moves world window left void Polybounce::panH(double factor)
{
reFrame(world()+Point2(w_width()*factor,0));
}
// Vert. pan --- Pan up moves world window down
void Polybounce::panV(double factor)
{
reFrame(world()+Point2(0,w_height()*factor));
}

To zoom in or out, one needs to resize the world window either smaller or larger, respectively, without changing the center of the window. You can do this by ?rst translating the center of the window to the origin, then scaling the window (using scalar multiplication of RealRects), then translating it back to its original center.

This still only takes a few lines of code. If scale is the scaling factor:

// Zoom
void Polybounce::zoom(double scale)
{
Point2 center( (world().left()+world().right())/2,
(world().bottom()+world().top())/2 );
// translate to origin
reFrame(world()-center);
// scale by getZoom
reFrame(world()*Point2(scale,scale));
// translate back
reFrame(world()+center);
}

To add panning and zooming to your Polybounce without pan and zoom sliders,you can simply add keyboard events for these which just pan by a ?xed fragment,1/4 of the window, say, and zoom by ?xed scaling factors, perhaps 1/2 for zoom in and 2 for zoom out. These could be added to the Polybounce class, but they will need to be passed from the Display class anyway, so there is no reason to not just call the pan and zoom functions directly from Display's keyboard event handler.


Related Discussions:- Panning and zooming a component

Object oriented tools, Object Oriented Tools: In such authoring systems, m...

Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa

Modal create, morgen wants to sign up for an account on doggobook, the worl...

morgen wants to sign up for an account on doggobook, the world''s thrid - best social network for dog enthusiasts. she enters her email address and a password into the sign-up form

Functioning of hardcopy devices and output primitives, Functioning of hardc...

Functioning of hardcopy devices and Output primitives 1.  Functioning of hardcopy devices-laser printers and dot matrix printers, plotters.  2.  Output primitives: Graphics

What is a video transition, QUESTION 1. Describe two methods for conver...

QUESTION 1. Describe two methods for converting 16x9 widescreen movie to 4x3. 2. Explain clearly the difference between File Format and Codec. 3. What is a video transiti

Panning and zooning, what is zooming and panning in computer graph please e...

what is zooming and panning in computer graph please explan??

Algorithms for filled-area primitives, Algorithms for filled-area primitive...

Algorithms for filled-area primitives These algorithms are classified into two categories (i)  Scan line algorithms (ii) Seed fill algorithms.

Arguments made in favour of analog sound, Arguments made in favour of Analo...

Arguments made in favour of Analog Sound Shape of the waveforms: from digital signals sound reconstructed which is claimed to be harsher and unnatural compared to analog si

Categories of parallel projection - viewing transformation, Categories of P...

Categories of Parallel Projection Parallel projection can be categorized as per to the angle which the direction of projection makes along with the projection plane. For illu

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

Gourand shading, This renders a polygon surface by linearly interpolating i...

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd