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Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm
There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping, which are fairly efficient in performing the job of clipping images. Although we will limit our discussion to the clipping algorithms declared previous.
Before going get any further details of point clipping, here we look at several basic terminologies utilized in the field of clipping, as viewport and window.
- Window may be explained as the world coordinate region selected for display.
- Viewport may be explained as the region on a display device on that the window is mapped.
Consequently, it is the window that identifies what is to be displayed or shown whereas viewport identifies where it is to be shown or displayed.
Identifies these two coordinates:
Window and viewport coordinates and also the transformation from window to viewport coordinates are extremely necessary from the point of view of clipping.
translation
Input and Hardcopy Devices This section gives a brief introduction to the functioning of some well known input and hardcopy devices. Input devices include keyboard, mouse, sca
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
Problem: (a) Distinguish between mono and stereo sound? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit rate. (c) With reference
What is resolution? Ans. The maximum number of points that can be shown without an overlap on a CRT is known as resolution.
multimedia
Sequencing of Animation Design Previously we have discussed many things regarding the traditional and current trends of computer created animation although now it is time to pr
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Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
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