Pcs or personal computers really - hardware for animation, Computer Graphics

Assignment Help:

PCs or Personal Computers Really - Hardware for Animation

 these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due to their combination of flexibility and power; Personal Computers have proven to be very helpful for small companies and the other businesses as platforms to perform computer animation. Various applications as 3DStudio and Animator Studio are utilized on personal computers to make animations. Personal Computers are relatively cheap and offer pretty good quality of animation. Recently personal computers have been finding a lot of attention from various production houses due to their relatively small cost and the quality of the finished products.

 


Related Discussions:- Pcs or personal computers really - hardware for animation

2d and 3d virtual environments , I need different convincing virtual enviro...

I need different convincing virtual environments (2D and 3D) that alter size perception. In particular, for 2D environment or background, when any object is augmented with the 2D e

Performing rotation about an axis, Performing rotation about an Axis Fo...

Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the

Define random scan and raster scan displays, Define Random Scan/Raster Scan...

Define Random Scan/Raster Scan displays. Ans. Random scan is a process in which the display is made by the electronic beam, which is directed, only to the points or division of

Dda and bresenhem line drawing algorithm, when dda algorithm is more effici...

when dda algorithm is more efficient than bresenhem line drawing algorithm

Assumptions for polygon or area clipping algorithm, Assumptions for Polygon...

Assumptions for Polygon or Area Clipping Algorithm Assumption: The viewport and window are rectangular. So only, by identifying the maximum and the minimum coordinates t

Two point and three point perspective transformations, Two-Point and Three-...

Two-Point and Three-Point Perspective transformations The two-point perspective projection can be acquired by rotating about one of the principal axis only and projecting upon

Rotation about z-axis - transformation for 3-d rotation, Rotation about z-a...

Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with

Xy-shear about the origin - 2-d and 3-d transformations, xy-Shear about the...

xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd