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PCs or Personal Computers Really - Hardware for Animation
these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due to their combination of flexibility and power; Personal Computers have proven to be very helpful for small companies and the other businesses as platforms to perform computer animation. Various applications as 3DStudio and Animator Studio are utilized on personal computers to make animations. Personal Computers are relatively cheap and offer pretty good quality of animation. Recently personal computers have been finding a lot of attention from various production houses due to their relatively small cost and the quality of the finished products.
File Formats that are used for Bitmap Data Bitmap data can be saved in a wide variety of file formats are: • BMP: restricted file format that is not appropriate for use in
What is Multimedia: People only remember 20 percent of what they see and 30 percent of what they hear. But they keep in mind 50 percent of what they see and hear and as much as 80
Applications Research in computer graphics has a wide range of application as well as both photorealistic and non-photorealistic image synthesis, image-based rendering and mod
#drawing
The purpose of this assignment is for you to create an animation like you would see on an electronic greeting card. Have fun and be creative. Here are the requirements: you
Calculate how many customers there are for each lawn size. Name this sheet
Ray Tracing - polygon rendering and ray tracing methods "Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates its
Boundary Fill Algorithm Boundary fill algorithm is suitable when the boundary has single color while flood fill algorithm is more suitable for filling regions which are defined
Distinguish between uniform scaling and differential scaling? When the scaling factors sx and sy are assigned to the similar value, a uniform scaling is produced that maintain
What is scaling? The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the
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