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Gourand shading OR Intensity interpolation scheme
Now there polygon is rendered through linearly interpolating intensity values across the surface. Intensity values for all polygons are matched along with the values of adjacent polygons beside the general edges, hence eliminating the intensity discontinuities which can arise in flat shading.
Computations to be performed for all polygon surfaces rendered along with Gourand shading as:
1. Find out average unit normal vector at each polygon vertex.
2. Apply illumination model to all vertex to compute the vertex intensity.
3. Linearly interpolate the vertex intensities over the surface of the polygon.
What is the full form of IGES?
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
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What is 2d clipping in computer graphics
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Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from
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