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Question:
(a) Using suitable examples, explain the following basic principles of design:
(i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment.
(b) Color harmonies serve to describe the relationships certain colors have to one another, and how they can be combined to create a palette of color. Colours can be
(i) Monochromatic (ii) Analogous (iii) Complementary.
With the use of examples, explain the above-mentioned terms.
(c) With the use of examples, describe the following elements of design
(i) Pattern (ii) Texture. (d) Comment on the following sentence. "If there is no message, no story, no idea, no narrative, or no useful experience, it is not graphic design".
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Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w
Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi
Determine the perspective transformation matrix upon to z = 5 plane, when the center of projection is at origin. Solution. As z = 5 is parallel to z = 0 plane, the normal is s
what is normalization transformation?why is it needed and important?give simple example also.
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p
Vecgen algorithm
Assumption for Diffuse Reflection - Polygon Rendering i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of vie
what is region filling? give details
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