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Question:
(a) Using suitable examples, explain the following basic principles of design:
(i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment.
(b) Color harmonies serve to describe the relationships certain colors have to one another, and how they can be combined to create a palette of color. Colours can be
(i) Monochromatic (ii) Analogous (iii) Complementary.
With the use of examples, explain the above-mentioned terms.
(c) With the use of examples, describe the following elements of design
(i) Pattern (ii) Texture. (d) Comment on the following sentence. "If there is no message, no story, no idea, no narrative, or no useful experience, it is not graphic design".
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)
what do you means by bresenham s him algorithm
To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1) B n,i (u) = n c i u i (1 - u) n-i B n,0
Image Editing Tools These are specializing and influential tools for enhancing and re-touching existing bit-mapped images. Such applications also give several of the features a
Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require
Question: (a) Write a short note on the dot syntax as used in actionScript. (b) A data type describes the kind of information a variable or ActionScript element can hold.
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
#drawing
Distinguish between convex and concave polygons? If the line joining any two points in the polygon lies totally inside the polygon then, they are called as convex polygons. If
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