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Shading - Polygon Rendering and Ray Tracing Methods
When one thing is under the exposure of light, so the rays of light are distributed over the surface and there the distribution of intensity pattern depends extremely on the shape of that thing. Here to represent that 3D scene on computer we want to do rendering, that is transforming the 3-D image into a 2-D image, and due to this rendering there is an option of loss of information like height, depth and so on, of an object in the scene. Therefore to preserve this takes different Illumination models into consideration, for saving the information embedded in 3-D scene and allow it not be lost whereas transforming it in to 2-D scene. Thus here we study in some detail the type of rendering techniques and shading.
Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0
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Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty
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Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm
a__________of a scene is apart of a scene by which relate one part of the scene with the other parts of the scene
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
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