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Shading - Polygon Rendering and Ray Tracing Methods
When one thing is under the exposure of light, so the rays of light are distributed over the surface and there the distribution of intensity pattern depends extremely on the shape of that thing. Here to represent that 3D scene on computer we want to do rendering, that is transforming the 3-D image into a 2-D image, and due to this rendering there is an option of loss of information like height, depth and so on, of an object in the scene. Therefore to preserve this takes different Illumination models into consideration, for saving the information embedded in 3-D scene and allow it not be lost whereas transforming it in to 2-D scene. Thus here we study in some detail the type of rendering techniques and shading.
High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to
(a) Differentiate between the following compression algorithm: 1. Shannon -Fano Algorithm and 2. Huffman Encoding (b) A statistical encoding algorithm is being considered
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Geometric Continuity There is another notion of continuity called geometric continuity. Although the idea existed in differential geometry, the concept was introduced for geome
working of crt
Sketch Line Segment That Joining By Using Bresenham Line Algorithm Example: Sketch line segment that joining (20, 10) and (25, 14) by using Bresenham line generation algorit
Scan line algorithm and seed fill algorithm Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cr
Question 1) Encode the following string using HUFFMAN ENCODING: DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY? Empty spaces are considered.
example for desigining animation sequence
Types of Animation Systems - Computer Animation We have discussed above about the sequencing of animation is helpful in developing any animation. Such sequencing is more or le
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