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Shading - Polygon Rendering and Ray Tracing Methods
When one thing is under the exposure of light, so the rays of light are distributed over the surface and there the distribution of intensity pattern depends extremely on the shape of that thing. Here to represent that 3D scene on computer we want to do rendering, that is transforming the 3-D image into a 2-D image, and due to this rendering there is an option of loss of information like height, depth and so on, of an object in the scene. Therefore to preserve this takes different Illumination models into consideration, for saving the information embedded in 3-D scene and allow it not be lost whereas transforming it in to 2-D scene. Thus here we study in some detail the type of rendering techniques and shading.
Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as
Combined consequence of ambient and diffused reflection At this time the resulting intensity I will be the total sum of the intensities in case 8.3.2 and 8.3.3 we find that:
Applications For Computer Animation These days, animation influences approximately every aspect of life right from entertainment to education and to security and lots of more a
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Question 1 Explain the fundamental steps in digital image processing 2 Explain the terms reflection, complement and Translation with example diagrams 3 Explain about Imag
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
limitationsof dda
Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at
when dda algorithm is more efficient than bresenhem line drawing algorithm
Mauri Ltd has just acquired a new stock management system and the source codes (PhP5) also have been delivered. The coding style is fully object-oriented. The company has been u
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