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2-DIMENSIONAL TRANSFORMATION
Modeling transformation is the mechanism to compose an image from modeling primitives. The modeling primitives are defined in their own coordinate system and then placed in the final scene by using geometric transformations. Using transformation, the whole image or only a part of the image can be changed.
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
Disadvantage of the Raster Scan Display Device The major disadvantage of the raster scan is the jagged nature of the lines, happening from the information that the pixels are
What is orthographic oblique projection? When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj
what is fixed point scaling? how composit transformation techniques works on it
program to prove 2 consecutive rotation & scaling are additive in nature
List out the merits and demerits of Penetration methods? The merits and demerits of the Penetration methods are as follows It is a less expensive technique It has
Given arbitrary 8 values at the vertices of a cube, please draw the curved iso-surfaces with shading. Also, please draw the saddle point. This can be done relatively easy with phys
Reflection and Shear There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scal
QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
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