Test for checking disjoint polygons by using of min-max test, Computer Graphics

Assignment Help:

Test For checking Disjoint Polygons by using of Min-max Test

Test 1: For checking disjoint polygons by using of Min-max test.

Assume that you have two polygons as P1 and P2. The known polygons P1 and P2are disjoint if any of the subsequent four situations is satisfied as in the figures-11(a) and (b): These four tests are termed as Min-max test.

2416_Test For checking Disjoint Polygons by using of Min-max Test.png

Figure: (a)

2082_Test For checking Disjoint Polygons by using of Min-max Test 1.png

Figure: (b)

a). x(1)max < x(2)min

b). x(2)max < x(1)min

c). y(1)max < y(2)min

d). y(2)max < y(1)min


Related Discussions:- Test for checking disjoint polygons by using of min-max test

Surface of revolution - modeling and rendering, Surface of Revolution - Mod...

Surface of Revolution - Modeling and Rendering In the previsions sections we have learned different type of techniques of generating curves, although if we wish to generate a

How avar values generate to get realistic movement, How avar values generat...

How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w

Xy-shear about the origin - 2-d and 3-d transformations, xy-Shear about the...

xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a

Understanding the concept of hypertext and hypermedia, Understanding the Co...

Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.

Differentiate between raster and vector images, QUESTION a) Differentia...

QUESTION a) Differentiate between raster and vector images. b) Explain the concept of bit depth. What is the minimum number if bits required for a one-colour digital image t

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

Overstriking, why overstriking is harmful.justify

why overstriking is harmful.justify

Fixed point scaling, what is fixed point scaling? how composit transformati...

what is fixed point scaling? how composit transformation techniques works on it

How to use illumination model to calculate vertex intensity, How to utilize...

How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti

Three sub-fields of computer simulation, Three Sub-Fields of Computer Simul...

Three Sub-Fields of Computer Simulation Computer simulation is the electronic equivalent of this kind of role playing and it functions to drive synthetic environments and virt

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd