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Question 1 Explain Bresenham's Circle Drawing Algorithm
Question 2 Derive the matrix for inverse transformation
Question 3 Discuss the following Raster Graphic Algorithms-
Question a. Digital Differential Analyzerb. Midpoint Line Drawing Algorithm
Question 4 Explain the Polygon Seed Filling Algorithms-a. Boundary Fill algorithmb. Flood Fill algorithm
Question 5 Describe the following Line Clipping Algorithms-a. Sutherland and Cohen Subdivision Line Clipping Algorithmb. Generalized Clipping with Cyrus-beck Algorithm
Question 6 Discuss the Transformation from World Coordinate to Viewing Coordinates
1. Design a bitmap for the English vowels A, E, I, O, U for two different sizes and then implement the bitmaps to plot these vowels on the display. Keep in mind that baseline of al
Objects - polygon rendering and ray tracing methods Objects could be any state of material as solid, liquid. Gas and plasma. Though ray tracers can merely assist objects whic
1. What is the purpose behind the Staircase effect? Ans. The approximation concerned in the calculation for finding of pixel position concerned in the display of lines and th
Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background
What is orthographic parallel projection? When the direction of the projection is normal (perpendicular) to the view plane then the projection is called as orthographic paral
2-DIMENSIONAL TRANSFORMATION Modeling transformation is the mechanism to compose an image from modeling primitives. The modeling primitives are defined in their own coordinate
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
Question: a) The implications of transparency are a major influence on the design of system software. There are eight forms of transparency. Name and give a small description o
what is shearing transformation?
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
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