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Question 1 What is JPEG? How do you change the quality of a JPEG image?
Question 2 What are the advantages and challenges of virtual classroom?
Question 3 What do you mean by Text caption and discuss the methods to add the caption?
Question 4 How can you add JavaScript to boxes and buttons? What are its uses?
Question 5 What do you mean by LCMS? What role does it play in e-learning?
Question 6 Briefly explain Data, Information and Knowledge
What do you mean by Perspective projection? Perspective projection is one in which the lines of projection are not parallel. Instead, they all converge at a single point known
Scan line algorithm and seed fill algorithm Two basic approaches are followed in area filling on raster systems. In the first approach overlap intervals for scan lines that cr
1. Design a bitmap for the English vowels A, E, I, O, U for two different sizes and then implement the bitmaps to plot these vowels on the display. Keep in mind that baseline of al
Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree
Rotation - 2-d and 3-d transformations Given a 2-D point P(x,y), that we want to rotate, along with respect to an arbitrary point A(h,k). Suppose P'(x'y') be the effect of ant
describe z-buffer algorithm removing hidden surface
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the
Example1: Translate a square ABCD along with the coordinates as: A(0,0),B(5,0),C(5,5),D(0,5) via 2 units in x-direction and 3 units in y-direction. Solution: We can show the
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
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