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1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models.
2. Consider the case where a point P = (X, Y, Z) projects to the image plane. Using the matrix below which defines the projection of this point for a camera with focal length f to prove that every other point on the line from the origin through the point P projects to the same image point
Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese
Categorization of Light resources - Point source This is the easiest model for a light emitter. Currently rays from source obey radically diverging ways from the source positi
Question : (a) What do you understand by the term ‘contone'? (b) What are spot colours? (c) You have been asked to prepare an artwork (a magazine) to send to a printer.
QUESTION While the design and printing of a job is of extreme importance, it is what happens to the job after it is printed that can really make it fantastic You have always
Cyrus Beck Algorithm - Line Clipping Algorithm Cyrus Beck Line clipping algorithm is actually, a parametric line-clipping algorithm. The term parametric means that we requi
Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i
What is the use of control points? Spline curve can be specified by giving a set of coordinate positions known as control points, which shows the general shape of the curve, c
What is start bust method?
Problems at Shared Vertices - Modeling and Rendering Shading discontinuities can arise while two adjacent polygons fail to share a vertex which lies along their common edge.
diffrence between vecgen and bresenham'' s algorithams
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