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Discuss in detail about rendering
Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for example Toy Story used over 700 avars(1 avar = position of every feature e.g. mouth). Successive sets of avars control all movement of animated character. Once stick model is moving in required way, avars are incorporated into full wire frame models. Ultimately, surfaces are added requiring a process known as rendering (i.e. turned into a realistic image).
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Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
What are the important properties of Bezier Curve? It requires only four control points It always passes by the first and last control points The curve lies enti
Numerically-Controlled Machines: Prior to the development of Computer-aided design, the manufacturing world adopted elements controlled through numbers and letters to fi
what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
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