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Discuss in detail about rendering
Computer animation uses a technique termed as avars (animation variable) where starting point is generally a series of stick figures; for example Toy Story used over 700 avars(1 avar = position of every feature e.g. mouth). Successive sets of avars control all movement of animated character. Once stick model is moving in required way, avars are incorporated into full wire frame models. Ultimately, surfaces are added requiring a process known as rendering (i.e. turned into a realistic image).
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Animation, Video and Digital Movies : These are sequences of bitmapped graphic scenes or frames, quickly played back. But animations can also be made inside the authoring system t
Assumptions for Area Subdivision Method a) ¾ Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾ Direction of projection as d= (0,0,-1) d
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10 Knowledge Management checklist
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Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
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