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Video controller: A Fixed area of the system memory controller for the frame buffer, and the video controller is given direct access to the frame – buffer memory, frame – buffer locations, and the corresponding screen positions are referenced in Cartesian coordinates for many graphic computer, monitors, the coordinates origin is defined at the lower left screen corner. Figure. The screen surface is then represented as the first quadrant of a two – dimensional system with positive x value, increasing to the right and positive y values increasing from bottom to top. on some personal computer, the coordinate origin is referred as the upper left corner of the screen, so the y values are invented. Scan line are then labeled from y max at the top of the screen to 0 at the bottom. Along each scan line screen pixel positions are labeled from 0 to ax max, figure. The basic refresh operations of the video controller are shown in diagram. Two registers are used to store the coordinates of the screen pixels. Initially the x register is set to x and y register is set to y m frame buffer for this pixel position is then retrieved and used to set the intensity of the CRT beam. Since the screen must be referred at the rate of 60 frames per second, the simple procedure illustrated in figure cannot be accommodated by typical RAM chips. The cycle times is too slow.
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
difference between gl,glu and glut
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
what is fixed point scaling? how composit transformation techniques works on it
Approaches to Area Filling Some other approaches to area filling are Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.
This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon
Camera - polygon rendering and ray tracing methods Camera presents "viewpoint" or "eye" of observer. In order to explain the fundamental working of camera we can consider this
QUESTION 1. You are a consultant in the field of video production and video editing. You haven been requested to participate in a debate over analog and digital video. Write
What is a dot size? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.
Types of Polygon tables curves and surfaces Attribute tables: This table has object information as transparency, surface reflexivity, texture features of an object in the vi
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