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Rigid body or Non-Rigid body Transformations
2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and size of the objects intact whereas non-rigid body transformations do affect the shape and/or size of the object. Translation and rotation are examples of rigid body transformations. Other transformations come under non-rigid body transformations.
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta
Introduction of Visible Surface Detection For displaying a realistic presentation of the given 3Dimentional object, hidden surfaces and hidden lines should be identified fo
3-D Modeling and Animation Tools: By 3-D modeling software, objects rendered in perspective show more realistic. One can produce stunning scenes and wander by them, choosing just
Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces. A polygonal surface is described by vertices
Non Trivial Case of cohen sutherland line clippings Case: assume for the line segment PQ, both the trivial rejection and acceptance tests failed (that is, Case 1 and Case 2
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
Spline curve - Modeling and Rendering Spline curve is created by using Control points that control the shape of the curve Spline curve is a composite curve formed along with s
Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as
To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th
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