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Rigid body or Non-Rigid body Transformations
2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and size of the objects intact whereas non-rigid body transformations do affect the shape and/or size of the object. Translation and rotation are examples of rigid body transformations. Other transformations come under non-rigid body transformations.
what is region filling? give details
computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at
Read the next page and work through the steps: a. Select a location (anywhere in the world) and research the typical weather (temperature, barometric pressure, and humidity).
Graphic Primitives In previous section, we have discussed refreshing display devices and its categories which are Raster and Random Scan display devices. We have also discusse
Categorization of Light resources - Point source This is the easiest model for a light emitter. Currently rays from source obey radically diverging ways from the source positi
Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
Important points about Types of light resources - illumination model Note: While we see an opaque non-luminous object, we notice reflected light by one surface of the object
1. Do we have need of to generate the full circumference of the circle utilizing the algorithm or can we can produces it in a quadrant or octant only and after that utilization
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