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Objectives-Multimedia
After going through this section, you should be capable to:
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co
slider crank
Write a code to continuously rotate a square about a pivot point. #include static GLfloat rotat=0.0; void init(void); void display(void); void reshape(int w
scan conversion of circle
expalin 3-dimentional display methods
Medicine: this is very tough for a doctor to get inside a living human body and to observe what is occurrence. Computer animation once again comes in very helpful. Every particula
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
self test exercise 17 asked you to overload the operator >> and the operator Overload biinary operator + to add pairs according to the rule (a, b) + (c, d) = (a + c, b, + d) overl
What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
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