Potentially entering and leaving points - clipping, Computer Graphics

Assignment Help:

Potentially entering and leaving points - PE and PL

The intersection point of the line and window might be classified either like potentially leaving or entering. Before get further details, we describe the real meaning of potentially leaving and entering points (PL and PE). Potentially leaving and entering points are dependent upon the edge orientation, that is: direction. So now understand how to determine PE and PL; here we move anticlockwise across the window boundary then area of left hand side encloses the window.

1928_Potentially entering and leaving points - Clipping.png

Figure: (a): Potentially Entering PE and Potentially Leaving PL points

So here, we are moving from point P to point Q, and we understand that whereas traversing the windows edges in anticlockwise method the area lying on the left hand side is considered to as the window region. Consequently, from the Figure (a) in above, you may see that at point PE that we are moving from P to Q we are entering the window region, hence this point of intersection should be considered to as the potentially entering point (PE). Now, consider to the other intersection demonstrated in the Figure (a) in above, this time, also the movement of points on the line are found by varying value of parameter t is from point P to Q and  with respect to, the orientation of window boundary, we are leaving the window area. Therefore, this point of intersection is identified as potentially exiting point (PL).

PE that is potentially entering point while moving indirection of the window, the point of intersection among line PQ and the window edges faced are identified as potentially entering. PL that is potentially leaving point; these are the point of intersection encountered whereas we move away from window.


Related Discussions:- Potentially entering and leaving points - clipping

Three dimensional transformations, Three Dimensional Transformations A ...

Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations

Concept of hyper text and hyper media, Concept Of Hyper Text And Hyper Medi...

Concept Of Hyper Text And Hyper Media:- Any student, who has utilized online assist for gaming etc, will previously be familiar along with a basic component of the Web-Hypertext.Hy

Bitmap graphics, Bitmap Graphics: The information below illustrates bitmap...

Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh

Use of interactive multimedia in education, Use of Interactive Multimedia i...

Use of Interactive Multimedia in Education Virtual reality, where 3-D experimental training can simulate real situations. Computer simulations of things too expensive,

Gui for plotting functions, For this assignment you will write a GUI for pl...

For this assignment you will write a GUI for plotting functions. The user will supply the de?nition of a function in the variable x, the range of x and y values to be plotted and t

What is surface patch, What is surface patch?  A single surface element...

What is surface patch?  A single surface element can be explained as the surface traced out as two parameters (u, v) take all possible values between 0 and 1 in a two-parameter

High level techniques (motion generalized), High level techniques (motion g...

High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd