Potentially entering and leaving points - clipping, Computer Graphics

Assignment Help:

Potentially entering and leaving points - PE and PL

The intersection point of the line and window might be classified either like potentially leaving or entering. Before get further details, we describe the real meaning of potentially leaving and entering points (PL and PE). Potentially leaving and entering points are dependent upon the edge orientation, that is: direction. So now understand how to determine PE and PL; here we move anticlockwise across the window boundary then area of left hand side encloses the window.

1928_Potentially entering and leaving points - Clipping.png

Figure: (a): Potentially Entering PE and Potentially Leaving PL points

So here, we are moving from point P to point Q, and we understand that whereas traversing the windows edges in anticlockwise method the area lying on the left hand side is considered to as the window region. Consequently, from the Figure (a) in above, you may see that at point PE that we are moving from P to Q we are entering the window region, hence this point of intersection should be considered to as the potentially entering point (PE). Now, consider to the other intersection demonstrated in the Figure (a) in above, this time, also the movement of points on the line are found by varying value of parameter t is from point P to Q and  with respect to, the orientation of window boundary, we are leaving the window area. Therefore, this point of intersection is identified as potentially exiting point (PL).

PE that is potentially entering point while moving indirection of the window, the point of intersection among line PQ and the window edges faced are identified as potentially entering. PL that is potentially leaving point; these are the point of intersection encountered whereas we move away from window.


Related Discussions:- Potentially entering and leaving points - clipping

Photoshop, What is the best selection method in photoshop

What is the best selection method in photoshop

Why Video Game Characters Look Better Today, what is the control for Why Vi...

what is the control for Why Video Game Characters Look Better Today

Explain different linear methods for noise cleaning, Question 1 Describe t...

Question 1 Describe the process of formation of image in human eye Structure of the Human Eye Image formation in the Eye Brightness Adaptation and Discrimination

What is 2-dimensional transformation, 2-DIMENSIONAL TRANSFORMATION Mode...

2-DIMENSIONAL TRANSFORMATION Modeling transformation is the mechanism to compose an image from modeling  primitives. The modeling primitives are defined in their own coordinate

What is scaling and shearing, What is scaling and shearing? The scaling...

What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out  by multiplying every vertex (x,y) by scaling factor Sx, Sy where

Scaling, Scaling, shear, reflection and Viewing coordinates 1) Scaling,...

Scaling, shear, reflection and Viewing coordinates 1) Scaling, shear and reflection operations have natural extensions to 3D.    2)  Viewing coordinates are the coordinates

Objectives-introduction to computer graphics, Objectives After complet...

Objectives After completing this section, you must be familiar with: explain computer graphics, its characteristics and features; Conversations about applicat

What is translation, What is translation?  Translation is the process o...

What is translation?  Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd