Scan-line method, Computer Graphics

Assignment Help:

In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, all polygons intersected from that scan-line are examined to find out that surfaces are visible. The visibility test includes the comparison of depths of all overlapping surfaces, to find out that one i.e. closer to the view plane. It is declared like a visible surface and the intensity values at the positions beside the scan- line are entered in the refresh-buffer, if it is determined.

Assumptions:

a)      Plane of projection is Z=0 plane.

b)      Orthographic parallel projection.

c)      Direction of projection as: d = (0,0, -1)

d)      Objects made up of polygon faces.                     

 Scan-line algorithm resolves the hidden-surface issue, one scan-line at one time, generally processing scan lines starting the bottom to the top of the display.

 The scan-line algorithm is a one-dimensional version of the Z-Buffer. We need two arrays, intensity [x] and depth [x] to hold values for a particular scan-line.

 

                                          1519_Scan-line method.png

This time at Q1and Q2 both polygons are active that called sharing

Compare the z-values at Q1 for both the planes (P1 and P2). Let z1(1),z1(2) be the z-value at Q1 ,consequent to P1and P2 polygon correspondingly.

As the same z2(1), z2(2) be the z-value at Q2, consequent to P1and P2 polygon correspondingly.

Case1: z1(1)< z1(2)                         

             z2(1) < z2(2)  

In this case Q1, Q2 is filled along with the color of P2.

Case2: z1(2) < z1(1)

             z2(2) < z2(1)  

In this case Q1, Q2 is filled along with the color of P2.

Case3: Intersection is taking place.

In this condition we have to return to pixel by pixel and find out which plane is closer. After that choose the color of pixel

 

 


Related Discussions:- Scan-line method

Differences of forward kinematics and inverse kinematics, Question 1: (...

Question 1: (a) Provide a clear explanation of what is ‘rigging' and its use? (b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? Wh

Types of light resources - illumination model, Types of Light Resources - i...

Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta

Write a c-code that plots an object on the window, Write a C-code that plot...

Write a C-code that plots an object on the window and on the user's click of mouse on the window, the object starts rotating continuously until the user presses the mouse again.

Refresh buffer, what is refresh buffer/ identify the content and organisati...

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

Illustration of bezier curves - modeling and rendering, To prove ‾P (1) = p...

To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1

Polygon representation methods - space partitioning, Polygon representation...

Polygon representation methods - Space Partitioning Representations Space partitioning representations: this type of representation is used for explain the interior pr

What is aspect ratio, Define  Aspect ratio- Aspect ratio: The ratio ...

Define  Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd