Scan-line method, Computer Graphics

Assignment Help:

In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, all polygons intersected from that scan-line are examined to find out that surfaces are visible. The visibility test includes the comparison of depths of all overlapping surfaces, to find out that one i.e. closer to the view plane. It is declared like a visible surface and the intensity values at the positions beside the scan- line are entered in the refresh-buffer, if it is determined.

Assumptions:

a)      Plane of projection is Z=0 plane.

b)      Orthographic parallel projection.

c)      Direction of projection as: d = (0,0, -1)

d)      Objects made up of polygon faces.                     

 Scan-line algorithm resolves the hidden-surface issue, one scan-line at one time, generally processing scan lines starting the bottom to the top of the display.

 The scan-line algorithm is a one-dimensional version of the Z-Buffer. We need two arrays, intensity [x] and depth [x] to hold values for a particular scan-line.

 

                                          1519_Scan-line method.png

This time at Q1and Q2 both polygons are active that called sharing

Compare the z-values at Q1 for both the planes (P1 and P2). Let z1(1),z1(2) be the z-value at Q1 ,consequent to P1and P2 polygon correspondingly.

As the same z2(1), z2(2) be the z-value at Q2, consequent to P1and P2 polygon correspondingly.

Case1: z1(1)< z1(2)                         

             z2(1) < z2(2)  

In this case Q1, Q2 is filled along with the color of P2.

Case2: z1(2) < z1(1)

             z2(2) < z2(1)  

In this case Q1, Q2 is filled along with the color of P2.

Case3: Intersection is taking place.

In this condition we have to return to pixel by pixel and find out which plane is closer. After that choose the color of pixel

 

 


Related Discussions:- Scan-line method

Softwares for computer animation, Software for computer animation Wh...

Software for computer animation Whether you might have the excellent hardware in the world, but without a high-quality software package, your hardware can act nothing. There

Trivial rejection case of cohen sutherland line clippings, Trivial Rejectio...

Trivial Rejection Case of cohen sutherland line clippings Case: it  is Trivial Rejection Case; if the logical intersection (AND) of the bit codes of the end points P, Q of

Simple graphical user interface, The RIA should consist of: i) A simple ...

The RIA should consist of: i) A simple Graphical User Interface (GUI) constructed from a simple navigation system (comprising of around 5 key frames) making use of the Flash tim

Pitfalls in computer simulation - computer aided design, Pitfalls in comput...

Pitfalls in computer simulation Though generally avoided in computer simulations, in strict logic the rules governing floating point arithmetic even apply. For illustration, t

Characteristics of digital video, Digital video can be characterized by a f...

Digital video can be characterized by a few variables: Frame rate : various frames displayed per second. The illusion of motion may be experienced on frame rates as low as 12 f

Lossless audio formats, Lossless Audio Formats: Lossless audio formats as ...

Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co

Polygon -rendering methods, Polygon -Rendering Methods Now we will see...

Polygon -Rendering Methods Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal

Translation - 2-d and 3-d transformations, Translation - 2-d and 3-d Transf...

Translation - 2-d and 3-d Transformations It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified

Why are the bitmap images unsuitable, Question: (a) (i) Give four re...

Question: (a) (i) Give four reasons to explain why are the bitmap images unsuitable for use in a high end print production workflow. (ii) An eps file has two main parts,

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd