Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Animation and Games - CAD and CAM
In our childhood, we all have seen that the flip books of cricketers that came free with some soft drink and where some pictures of similar person in diverse batting or bowling actions are sequentially arranged in separate pages, so when we flip the pages of the book the picture shows to be in motion. It was a flipbook several papers of the similar size along with an individual drawing on all papers so the viewer could flip by them. This is an easy application of the basic principle of physics termed as persistence of vision. Such low tech animation was fairly popular in the 1800 year while the persistence of vision that is 1/16th of a second was discovered. This discovery led to several more interesting low tech animation devices as the zoetrope, wheel of life, etc. Later, depending on many basic mathematics and physics principles, some researches were conducted that allowed us to produces 2d/3d animations. In this section we will study the transformations implicated in computer graphics but you will see that all transformations are associated to space and not to time. At this time lies the basic dissimilarity between graphics and animation. The dissimilarity is that animation adds to graphics the dimension of time that vastly raises the amount of information to be transmitted
Non-Zero Accelerations - Computer Animation This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the sta
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w
Q. Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s
Problem : a. (i) Give another name for adjacent color. (ii) Describe briefly what do you understand by an adjacent color? b. (i) Describe briefly what do you unders
Mauri Ltd has just acquired a new stock management system and the source codes (PhP5) also have been delivered. The coding style is fully object-oriented. The company has been u
Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
when dda line drawing algorithm is more efficient than bresenhem line drawing algorithm?
What do you mean by parabolic splines? For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic
Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd