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Question 1 Discuss the general properties of analog signal
Question 2 Differentiate images and graphics
Question 3 Explain the video compression standard H.263
Question 4 What is arithmetic coding? Explain with an example
Question 5 List and explain the multimedia application classes
Question 6 Explain the working of CRT monitor
Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa
The development of CAD had little consequence on CNC initially because of the various abilities and file formats used through drawing and machining programs. Conversely, as Compute
Write short notes on Text generation. OR Character Generation Techniques Character Generation Techniques Two different representations are used for storing computer fon
View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
Write a code to generate a composite matrix for general 3D rotation matrix. Test your code and rotate continuously a cube about an axis.
Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp
How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?
Vanishing Point - Viewing Transformations This point is that point at those parallel lines shows to converge and vanish. A practical illustration is a long straight railroad
De Casteljeau algorithm: The control points P 0 , P 1 , P 2 and P 3 are combined with line segments termed as 'control polygon', even if they are not actually a polygon although
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