Y-shear about the origin - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

y-shear about the origin - 2-d and 3-d transformations

Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that is, P'(x'y') be the result of y-shear of point P(x,y) through scale factor 'b' regarding the origin, that is demonstrated in Figure 5(a).

1739_y-shear about the origin - 2-d and 3-d transformations.png

Figure: 5(a)

Hence, the points P(x,y) and P'(x',y') have the subsequent relationship :

x' = x

 

y' = y+bx

= Shy(b)

 

 

Here 'b' is a constant (termed as shear parameter) which measures the degree of shearing. In matrix form, we contain:

2465_y-shear about the origin - 2-d and 3-d transformations 1.png

In terms of Homogeneous Coordinates, above equation (16) is:

479_y-shear about the origin - 2-d and 3-d transformations 2.png

There is, P'h = Ph.Shy(b)

Here Ph  and P'h  represents object points, before and after needed transformation, in Homogeneous Coordinates and Shy(b) is termed as homogeneous transformation matrix for y-shear along with scale factor 'b' in the y-direction.


Related Discussions:- Y-shear about the origin - 2-d and 3-d transformations

Morphing - key frame systems, Morphing - Key Frame Systems Transformati...

Morphing - Key Frame Systems Transformation of object shapes from one form to the other is termed as morphing as short form of metamorphism. This method can be applied to any o

Scale a sphere cantered on the point (1, Scale a sphere cantered on the poi...

Scale a sphere cantered on the point (1, 2, and 3) with radius 1, so that the new sphere has the same centre with radius 2.    Solution: Translate the sphere so that its centre

Basic graphics and mouse events, For this assignment, you will program a ga...

For this assignment, you will program a game called Pig. Pig is a two-player game where players compete to be the first to reach (or surpass) 100 points. Pig usually involves playe

Relation between polar coordinate and cartesian system, Relation between po...

Relation between polar coordinate system and Cartesian system A frequently utilized non-cartesian system is Polar coordinate system. The subsequent figure A demonstrates a pol

Hue and saturation, Hue and Saturation: A light source produced by a sun o...

Hue and Saturation: A light source produced by a sun or electric bulb emits all frequencies within the visible range to give white light. When this light is incident upon an objec

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

Taxonomy of projection - viewing transformation, Taxonomy of Projection - v...

Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o

Seed fill algorithm - output primitives, Seed fill algorithm A seed fil...

Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed

Z-buffer, describe z-buffer algorithm removing hidden surface

describe z-buffer algorithm removing hidden surface

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd