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1. What do you understood by the term graphic primitives? Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new i
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
Objectives of 2-D Viewing and Clipping After going through this section, you should be capable to: 1. Describe the concept of clipping, 2. Observe how line clipping is p
Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin
translation
Different types of Simulating Motion - Computer Animation Here we discuss different ways of simulating motion as: a. Zero Acceleration or Constant Speed b. No
explain constraints
Question: (a) Write a short note on the dot syntax as used in actionScript. (b) A data type describes the kind of information a variable or ActionScript element can hold.
3d clipping
Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this
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