Mplab ide software, Computer Graphics

Assignment Help:

MPLAB C18 TOOL (MC18)

The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with component of Microchip's Integrated Development Environment (IDE) enabling source level debugging with MPLAB ICD 2 in -circuit debugger, MPLAB REAL ICE emulator and MPLAB SIM simulator.

Starting a new Project on the MPLAB IDE software:

• On the toot bar , Clicked Project -> Project Wizard , clicked next
• Select device i.e PIC18F452, if it isn't already selected, clicked next
• Selected Microchip C18 Toolsuite. some items in Toolsuite Contents were with a red X, I selected them and clicked Browse.

The default locations for the files are:

MPASM Assembler - C:\MCC18\mpasm\mpasmwin.exe
MPLINK Object Linker - C:\MCC18\bin\mplink.exe (I ensure did not select _mplink.exe)
MPLAB C18 Compiler - C:\MCC18\bin\mcc18.exe
MPLIB Librarian - C:\MCC18\bin\mplib.exe

• Clicked Browse and selected the name and location of my new project
• I did not add any existing files to the project since, it is been made from scratch
• Once the project has beed created, I was able to see the empty project folders in the project window

Hence, the Linker, Lib and source header files are now added to the project
Opened a file, add the source and header files to the PIC and saved it: by Clicking File -> New .
Then saved as dot c (xxx.c) and (xxx.h) respectively for each interface codes .

The C18 compiler provides a header file has the definitions for all ports and pins for each microcontroller it supports. The default directory for these files is C:\MCC18\h .The header file below have been used for this project

#include

The Delay10KTCx() function and other delay functions are documented in hlpC18Lib.chm in the C18 documentation directory (see above). You will need to add the following line to the top of your file:

#include

The datasheet states that each port has three registers for its operation. These registers are as follows:

• TRIS register (for data direction register 0 - output, 1 - input)
• PORT register ( to reads the levels on the pins of the device)
• LAT register ( for output latch)

In other words, the PORT register are used for input operations, LAT register for output operations, while the TRIS register are used to select between input and output on each individual pin.

For example: To control an LED using PORT A Pin 1, we need to first set it to be output using the TRIS register and then be toggled on and off using the LAT register.

A #define statement makes the code much more readable. Usually added after the #pragma config statements:
An example of flashing led is stated below:
#pragma config FOSC = INTOSCIO_EC
#pragma config WDT = OFF // Disable watchdog timer

#define LEDPin LATAbits.LATD1 // Define LEDPin as PORT A Pin 1
#define LEDTris TRISAbits.TRISD1 // Define LEDTris as TRISA Pin 1

The Flash_ Led prototype, I have made PORTA Pin 1 an output and set it HIGH:
void flash_led (void)
LEDTris = 0; // Set LED Pin data direction to OUTPUT
LEDPin = 1; // Set LED Pin
The last step is to add a loop that toggles the pin at an interval:
while(1)
{
LEDPin = ~LEDPin; // Toggle LED Pin
Delay10KTCYx(25);
/* Delay 250K cycles (1 second at 1MHz since each instruction takes 4 cycles) */
}
To test it on the microcontroller:
I download the code in to the PIC via In circuit debugger 2.
• Clicked Project -> Build All or button on the tool bar
• Clicked Programmer -> Program
• If the above two steps were successful, Click Programmer -> Release From Reset
You should now see your LED blinking on and off about once per second.

Now leys look at some I2C codes example is shown below: #include #include

#define SDA P0_0
#define SCL P0_1

void I2CInit()
{
SDA = 1;
SCL = 1;
}

void I2CStart()
{
SCL = 1;
SDA = 0;
SCL = 0;
}
void I2CRestart()
{
SCL = 0;
SDA = 1;
SCL = 1;
SDA = 0;
}
void I2CStop()
{
SCL = 0;
SDA = 0;
SCL = 1;
SDA = 1;
}


Related Discussions:- Mplab ide software

Common transformation for parallel projection-transformation, Derive the co...

Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r

Advertising-applications for computer animation, Advertising: One of the m...

Advertising: One of the most well known uses for computer animation is in television advertising. Many of the models which the commercials would call for would be extremely compli

What is scan line algorithm, What is scan line algorithm?  One way to f...

What is scan line algorithm?  One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig

Use the outline method to plot font boundaries, 1. Use the outline method t...

1. Use the outline method to plot the following font boundaries (style should remain the same). Implement your method in C language.    ANswer: Here letter G is produced

Uncompressed and common audio format, Uncompressed / Common Audio Format ...

Uncompressed / Common Audio Format There is one main uncompressed audio format: PCM. It is generally stored like a .wav on Windows. WAV is file format which is flexible and des

Objectives of three dimensional transformations, Objectives  of Three dimen...

Objectives  of Three dimensional transformations explain basic 3D transformations-translation, rotation, scaling, shear and reflections-applied to objects in space; ex

Bezier curves - 2d shape primitives, Bezier curves: Theses are special...

Bezier curves: Theses are special polynomial curves expressed using Bernstein polynomials. Spline curves are simple extensions of Bézier curves composed of two or more polynom

Explain the fundamental differences of tracking and leading, Question 1: ...

Question 1: (a)Using your awareness of typography and design, make a new logo manually for one of the following. The logo should compulsorily consist of the name and may or may

Sutherland hodgman algorithm, Sutherland-Hodgman Algorithm Any polygon...

Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po

Bitmap graphics, Bitmap Graphics: The information below illustrates bitmap...

Bitmap Graphics: The information below illustrates bitmap data. Bitmap images are a set of bits that form an image. The image comprises a matrix of individual dots or pixels wh

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd