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Scripting Systems- Computer Animation Scripting Systems are the earliest type of motion control systems. Scripting systems permit object specifications and animation sequenc
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
explain vecgen line drawing algorithm
Essentialily of Computer Simulation You may want to understand why to do simulation? Is there any one way to perform the tasks? To converse these matters lets briefly discuss
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
#drawing
IMG/MAC/MSP File Formats IMG files were originally implemented to work along with GEM paint program and can handle monochrome and grey level pictures only. MAC files are uti
Determine the term- Virtual Reality Virtual Reality (VR) This is an artificial 3D environment which is created by a computer system. Very often user wears data helmet, d
What is run length encoding? Run length encoding is a compression method used to store the intensity values in the frame buffer, which keeps each scan line as a set of intege
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