Common principles of ray tracing, Computer Graphics

Assignment Help:

Common Principles of Ray Tracing

Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:

 a)  Reflection (as per to the angle of incidence and reflectivity of the surface).

 b) Refraction (as per to the angle of incidence and refraction index).

 c) Display of renderings that is texture or pattern as given, or shadows i.e. on the next nearest object or background concerning transparency or opacity, like the case may be.

903_Common Principles of Ray Tracing.png

Figure demonstrates some of the common principles of ray tracing.

A ray start from O hits the transparent glass plate P at an angle i.e. A. Then it gets refracted in the plate specified by the kink inside the plate thickness. The exiting ray occurs to hit the edge of the triangle i.e. 'T' and casts a shadow upon the opaque rectangular plate i.e. 'R' at the point C. A portion of the ray incident on the plate P gets reflected at 'A' and the reflected ray hits the elliptical object 'E' at the point 'D'. If P is a green glass plate, the exiting ray AC will be allocated the suitable green colour. If R or E has a textured surface, the consequent point C or D will be specified the attributes of the surface rendering.

If O is a point source of light, the ray OC will position the shadow of the point B upon the edge of the triangle T on the point C at the rectangle 'R'. Diverse locations of light sources may be combined along with be different view positions to enhance the realism of the scene. The way is common also in the sense which it can apply to curved surfaces and also to solids made of flat polygonal segments. Due to its versatile and wide applicability, this is a "brute force" method, concerning massive computer resources and great computer effort.


Related Discussions:- Common principles of ray tracing

Reflection about a line - 2-d and 3-d transformations, Reflection about a L...

Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection

Important points for bresenham line generation algorithm, Important points ...

Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry

Is cad only helpful for design drawings, Question: Is CAD only helpful for ...

Question: Is CAD only helpful for design drawings? No. When true-scale, structurally valid drawings are the purpose for CAD's existence; it utilizes is as diverse as imagination

Constant intensity shading or flat shading, Constant intensity shading OR F...

Constant intensity shading OR Flat shading  In this technique particular intensity is calculated for each polygon surface that is all points that lie upon the surface of the

How to identify window area - raster graphics and clipping, A convex polygo...

A convex polygonal region having n- vertices {P 0 , P 1 , P 2 ..., P n - 1 , P n , P 0 } or lattice points to be identified by the user includes the convex window area. To be exact

Shading , short note on shading

short note on shading

Transformation for 3-d shearing, Transformation for 3-D Shearing 2-dim...

Transformation for 3-D Shearing 2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are tran

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd