Common principles of ray tracing, Computer Graphics

Assignment Help:

Common Principles of Ray Tracing

Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:

 a)  Reflection (as per to the angle of incidence and reflectivity of the surface).

 b) Refraction (as per to the angle of incidence and refraction index).

 c) Display of renderings that is texture or pattern as given, or shadows i.e. on the next nearest object or background concerning transparency or opacity, like the case may be.

903_Common Principles of Ray Tracing.png

Figure demonstrates some of the common principles of ray tracing.

A ray start from O hits the transparent glass plate P at an angle i.e. A. Then it gets refracted in the plate specified by the kink inside the plate thickness. The exiting ray occurs to hit the edge of the triangle i.e. 'T' and casts a shadow upon the opaque rectangular plate i.e. 'R' at the point C. A portion of the ray incident on the plate P gets reflected at 'A' and the reflected ray hits the elliptical object 'E' at the point 'D'. If P is a green glass plate, the exiting ray AC will be allocated the suitable green colour. If R or E has a textured surface, the consequent point C or D will be specified the attributes of the surface rendering.

If O is a point source of light, the ray OC will position the shadow of the point B upon the edge of the triangle T on the point C at the rectangle 'R'. Diverse locations of light sources may be combined along with be different view positions to enhance the realism of the scene. The way is common also in the sense which it can apply to curved surfaces and also to solids made of flat polygonal segments. Due to its versatile and wide applicability, this is a "brute force" method, concerning massive computer resources and great computer effort.


Related Discussions:- Common principles of ray tracing

Performing rotation about an axis, Performing rotation about an Axis Fo...

Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the

What is reflection and clipping, What is reflection and clipping? The r...

What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection.  Cli

Introduction, how can we write the introduction matter for graphicaluser in...

how can we write the introduction matter for graphicaluser interface

What do you understand by the term contone, Question : (a) What do you...

Question : (a) What do you understand by the term ‘contone'? (b) What are spot colours? (c) You have been asked to prepare an artwork (a magazine) to send to a printer.

Photo and video were determined in the 19th century, Photo and Video were d...

Photo and Video were determined in the 19th century: In books Visuals as add on to texts. They enabled distance education. They developed learning where verbal description was n

B splines, What is uniform rational splines

What is uniform rational splines

Line generation algorithms - graphic primitives, Line Generation Algorithms...

Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd