Buffer areas required for z-buffer algorithm, Computer Graphics

Assignment Help:

Buffer Areas Required For Z-Buffer Algorithm

For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:

1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and

2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.

A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.

B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.


Related Discussions:- Buffer areas required for z-buffer algorithm

Various ways of simulating motion, Various ways of simulating motion:- ...

Various ways of simulating motion:- -        Zero Acceleration (Constant Speed)           -        Non-Zero Accelerations -        Positive accelerations

CRT, why there is coating of phosphorous on CRT screen?

why there is coating of phosphorous on CRT screen?

Transformation regarding to the mirror reflection to line, The transformati...

The transformation regarding to the mirror reflection to this line L comprises the subsequent basic transformations: 1) Translate the intersection point A(0,c) to the origin, it

Important points about the frame buffers - graphics hardware, Important Poi...

Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this

What are the developments of cad, What are the Developments of CAD Now...

What are the Developments of CAD Now CAD packages can be linked to 3D ink jet printers which produce an actual prototype model by building up layers/slices in fine powder (suc

Img- mac-msp file formats, IMG/MAC/MSP File Formats IMG files were orig...

IMG/MAC/MSP File Formats IMG files were originally implemented to work along with GEM paint program and can handle monochrome and grey level pictures only. MAC files are uti

What is run length encoding, What is run length encoding?   Run length ...

What is run length encoding?   Run length encoding is a compression method used to store the intensity values in the frame buffer, which keeps each scan line as a set of intege

Disadvantage of the raster scan display device, Disadvantage of the Raster ...

Disadvantage of the Raster Scan Display Device The major disadvantage of the raster scan is the jagged nature of the lines, happening from the information that the pixels are

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd