Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Buffer Areas Required For Z-Buffer Algorithm
For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:
1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and
2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.
A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.
B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.
Computer Aided Design and Drafting CADD or CAD stands for Computer Aided Design and Drafting. This is different from both "draw" and "paint" programs in which measurement is c
Icon Based or Event Driven Tools In such authoring systems, multimedia components and interaction cues or events are organized like objects in a structural process or framework
Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
Gourand shading and Phong shading a. Gourand shading OR Intensity interpolation scheme We will discuss such scheme in further section of Gourand shading OR Intensity in
Translate a triangle and scale it in each coordinate direction Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle). Translat
Animator Studio and Elastic Reality - Computer Animation Animator Studio It is a cell animation program from AutoDesk. Its predecessor was Animator Pro for PC DOS. Anima
Draw the five regular polyhedras using physics-based modeling method. Implement a fractal algorithm with possible personal extensions. Also, specify the extensions.
what is curve clipping
Explain about the Computer animation Computer animation is the art of creating moving images by computer software and hardware. For 3D animation, objects are designed on a
Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces. A polygonal surface is described by vertices
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd