Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Buffer Areas Required For Z-Buffer Algorithm
For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:
1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and
2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.
A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.
B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi
Plane equation - spatial orientation of the Surface Element For some of Plane equation procedures, we have information regarding the spatial orientation of the individual surf
Write short notes on Text generation. OR Character Generation Techniques Character Generation Techniques Two different representations are used for storing computer fon
one word qustion
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Disadvantage of the Raster Scan Display Device The major disadvantage of the raster scan is the jagged nature of the lines, happening from the information that the pixels are
Line Clipping Algorithm - Cohen Sutherland Algorithm Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequa
Positive Accelerations - Computer Animation So as to incorporate increasing speed in an animation the time spacing among the frames should increase, hence greater change in th
Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd