Buffer areas required for z-buffer algorithm, Computer Graphics

Assignment Help:

Buffer Areas Required For Z-Buffer Algorithm

For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:

1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and

2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.

A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.

B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.


Related Discussions:- Buffer areas required for z-buffer algorithm

What is the need of homogeneous coordinates, What is the need of homogeneou...

What is the need of homogeneous coordinates?  To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in

Basic tests - producing polygon surface, Basic Tests - Producing Polygon Su...

Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list

Explain advantages of rendering polygons by scan line method, What are the ...

What are the advantages of rendering polygons by scan line method?  i. The max and min values of the scan were simply found.  ii. The intersection of scan lines with edges i

Transformation for isometric projection - transformation, Transformation fo...

Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space.  Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t

Image capture formats, Image Capture Formats: Video cameras appear in...

Image Capture Formats: Video cameras appear in two various image capture formats: progressive and interlaced scan. Interlaced Scan It is a technique of enhancing the

Scan line algorithm - output primitives, Scan Line Algorithm A scan lin...

Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point

Analog sound vs. digital sound, Analog Sound vs. Digital Sound Sound e...

Analog Sound vs. Digital Sound Sound engineers have been debating the respective merits of digital and analog sound reproduction ever if the form of digital sound recordings.

Object oriented tools, Object Oriented Tools: In such authoring systems, m...

Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa

Linear filtering concept -horizontal & vertical sobel filter, This question...

This question is about linear filtering concepts using the built in filtering functions (it is not about edge detection methods). Load an MRI image and perform the following: i.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd