Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Buffer Areas Required For Z-Buffer Algorithm
For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:
1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and
2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.
A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.
B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.
Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i
Applications Research in computer graphics has a wide range of application as well as both photorealistic and non-photorealistic image synthesis, image-based rendering and mod
De Casteljeau algorithm: The control points P 0 , P 1 , P 2 and P 3 are combined with line segments termed as 'control polygon', even if they are not actually a polygon although
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
ppt
QUESTION (a) People want to know design patterns. i) What should their attitude be about design patterns? ii) How can people use design patterns to do a better job?
Explain the concept of t he frame buffer
Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language. Test your code for line segments with end points falling in various regions.
Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre
Adobe flash - Softwares for computer animation Formerly, it was termed as Macromedia flash and prior to this, this was Futuresplash. This is in fact an IDE that refers to both
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd