Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Buffer Areas Required For Z-Buffer Algorithm
For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:
1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and
2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.
A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.
B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.
Describe interactive model of computer graphics and application areas of interactive computer graphics.
Write a C-code for an interactive program which allows a user to draw a polygon object in a window and then gives various choices of geometric transformations on the polygon. Once
Calculate how many customers there are for each lawn size. Name this sheet
Define Computer graphics. Computer graphics remains one of the most popular and rapidly growing computer fields. Computer graphics may be explained as a pictorial representati
Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout
Scan Conversion of Line with the slope (0 Currently the pixel positions beside the line path are determined through sampling at Unit x intervals that is, starting from the fi
Q. What is the difference between tones and tints? Which one component of YIQ color model does black- and- white television use? How can you convert a ZTSC video signal to an RGB s
How character can generate
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd