Buffer areas required for z-buffer algorithm, Computer Graphics

Assignment Help:

Buffer Areas Required For Z-Buffer Algorithm

For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays:

1) Depth-buffer [i,j], to save the depth-value of the visible surface for all pixel in the view plane, and

2) Refresh-buffer [i,j], to save the pixel intensities of the visible surfaces.

A. In contrast to z/depth-buffer method, Scan-line method deals along with numerous surfaces. Since it processes each scan-line at one time, all polygons intersected through such scan-line are examined to find out that surfaces are visible. The visibility test engages the comparison of depths of each overlapping surfaces to find out one is nearer to the view plane. If it is determines so, then it is declared like a visible surface and the intensity values at the positions beside the scan-line are entered in the refresh-buffer.

B. Area-subdivision method is fundamentally an image-space method but utilizes object- space computations for reordering of surfaces as per to depth. The method makes utilization of area coherence in a scene by collecting those areas which form part of a particular surface. In this method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface in any way.


Related Discussions:- Buffer areas required for z-buffer algorithm

Simulating accelerations - computer animation, Simulating Accelerations - C...

Simulating Accelerations - Computer Animation In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the invo

Improving gif compression, Improving GIF Compression: Features of LZW comp...

Improving GIF Compression: Features of LZW compression can be used to enhance its efficiency and thereby decrease the size of your graphic interchange format graphics. The strateg

Area-subdivision method, Area-Subdivision method This method is a ty...

Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div

Detecting skin in colour images, In this lab you will learn how to use chro...

In this lab you will learn how to use chrominance1 to segment coloured images. Here you be detecting skin, however, you could use this method to detect other coloured regions in im

Architecture-applications for computer animation, Architecture: One of the...

Architecture: One of the purposes for the development of virtual reality (that is in fact a form of computer animation) was which it was going to be very helpful to architects. He

Characteristics of bitmap data, Characteristics of Bitmap Data: Bitmap dat...

Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre

What is aspect ratio, Define  Aspect ratio- Aspect ratio: The ratio ...

Define  Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as

Character generation - output primitives, Character Generation You know...

Character Generation You know that graphics displays often contain components which are text based.  For example graph labels, annotations, descriptions on data flow diagrams,

What do you understand by the term branding, Question 1: (a) Explain th...

Question 1: (a) Explain the term ‘Corporate Identity'. (b) Give four examples of what a Corporate Identity comprises of and briefly explain their uses. (c) You are an employe

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd