Explain about unified memory architecture, Computer Graphics

Assignment Help:

Q. Explain about Unified Memory Architecture?

UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction.  In this a part of main memory is essentially used as frame buffer.  Therefore it removes the use of a bus for video processing.  So it is less costly. However it isn't supposed to perform as well as AGP etc. in somecases it may give a better performance than bus-based systems. It's the interface used these days in low-cost motherboards. 

2115_Explain about Unified Memory Architecture.png

Figure:  AGP Video Architecture and its working


Related Discussions:- Explain about unified memory architecture

Interfacing lcd liquid crystal display, Main Objectives: Interfacing...

Main Objectives: Interfacing LCD to the Micro-controller (PIC18F4520) Programming LCD by using C- language via MPLAB Sending data or command to the LCD Component

Enumerate the use of data goggles- virtual reality, Enumerate the use of Da...

Enumerate the use of Data goggles- Virtual Reality Data goggles/helmets - These use optical systems and display screens which send 3D images to the eyes. Motion sensors mea

Image editing tools in multimedia, Image Editing Tools These are specia...

Image Editing Tools These are specializing and influential tools for enhancing and re-touching existing bit-mapped images. Such applications also give several of the features a

Z-buffer algorithm, How to implement z-buffer algorithm using C programming...

How to implement z-buffer algorithm using C programming

Basics of animation - computer animation, Basics of Animation - Computer an...

Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics

Mplab ide software, MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was de...

MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c

Transformation regarding to the mirror reflection to line, The transformati...

The transformation regarding to the mirror reflection to this line L comprises the subsequent basic transformations: 1) Translate the intersection point A(0,c) to the origin, it

Ambient reflection-polygon rendering & ray tracing methods , Ambient Reflec...

Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there

Cohen sutherland algorithm - 2d clipping algorithms, Cohen Sutherland algor...

Cohen Sutherland algorithm Point clipping is very simple.  All you need to check is whether a point is inside the window extremes in x- and y-directions.  For line clipping sev

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd