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Filled-Area Primitives
Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill the given bounded and closed region with a single color/multiple colors or with some fill pattern. You will find later that almost all types of curves/surfaces are approximated by polylines/polygonal surfaces for the purposes of scan conversion. Therefore, polygon fill algorithms are extensively used in applications involved in 2D geometry processing or, in scan converting surface patches with polygonal surface approximation. This section deals with some of the important and most common algorithms being used for defining and implementing filled area primitives.
Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces. A polygonal surface is described by vertices
What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion) Scan conversion is essentially a syst
Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To
Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and
Types of Formats It is significant to distinguish among a file format and a codec. Although most audio file formats support merely one audio codec, a file format may assist mul
Automatic Data Capture There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to emp
explain about raster in cg
What is translation? Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the
DV Encoder Type 2: Encoder Type 2 generates a VfW compatible AVI file format. Such file has separate streams for audio and video and it can also be processed through DirectShow. T
Multimedia as the name suggests MULTI and MEDIA utilizes some media for example: text, graphics, audio, video and also animation, to convey information. Multimedia also consider to
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