Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Filled-Area Primitives
Filled-area primitives are one of the most important types of primitives used in Computer Graphics. Basically filled-area primitives are meant to fill the given bounded and closed region with a single color/multiple colors or with some fill pattern. You will find later that almost all types of curves/surfaces are approximated by polylines/polygonal surfaces for the purposes of scan conversion. Therefore, polygon fill algorithms are extensively used in applications involved in 2D geometry processing or, in scan converting surface patches with polygonal surface approximation. This section deals with some of the important and most common algorithms being used for defining and implementing filled area primitives.
Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
how can I draw a flower.
Question: Adobe InDesign software is used to create works such as posters, flyers, brochures, magazines and books. Designers and graphics production artists are the principa
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
Containment Test - visible surface detection Test: That is Containment test: it can be either comprised (contained) or surrounding polygon, if intersection test fails. The
Merits -Phong shading or Normal Vector Interpolation Shading Hence by finding intensities at various points across the edge we determine the intensity that is varying across t
Disadvantages : 1) Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2) Dependency of device and memory intensive. 3) Wasted calculation u
Midpoint Circle Generation Algorithm Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd