X-shear regarding the origin - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

X-shear Regarding the Origin - 2-d and 3-d transformations

Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, via the given scale parameter 'a',that is, P'(x'y') be the outcome of x-shear of point P(x,y) through scale factor a regarding the origin, that is demonstrated in Figure 4.

1873_X-shear Regarding the Origin - 2-d and 3-d Transformations.png

Hence, the points P(x,y) and P'(x',y') have the subsequent relationship:

x' = x + ay

y' = y         

= Shx(a)                                                    ------(11a)

Here 'a' is a constant (termed as shear parameter) which measures the degree of shearing.  The shearing is in the opposite direction, if a is negative.

Remember that P(0,H) is taken into P'(aH,H).  This obeys that the shearing angle A which is the angle by that the vertical edge was sheared; is specified by:

tan(A) = aH/H = a.

Consequently the parameter a is simply the tan of the shearing angle. Within matrix form of 2-D Euclidean system, we contain:

1131_X-shear Regarding the Origin - 2-d and 3-d Transformations 1.png

(12)

In terms of Homogeneous Coordinates, above equation (12) is:

456_X-shear Regarding the Origin - 2-d and 3-d Transformations 2.png

-----------------------(13)

That is, P'h = Ph Shx(a)   --(14)

Here Ph and P'h represent object points, before and after needed transformation, in Homogeneous Coordinates and Shx(a) is termed as homogeneous transformation matrix for x-shear along with scale parameter 'a' in the x-direction.


Related Discussions:- X-shear regarding the origin - 2-d and 3-d transformations

Sutherland hodgeman polygon clipping algorithm, What is clipping? Explain S...

What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example.  OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of p

Perspective projection, Perspective Projection 1. Perspective projectio...

Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr

Transformation, Define transformation. Explain all basic transformation

Define transformation. Explain all basic transformation

Arithmetic mean filter, QUESTION (a) Describe the following Mean Filter...

QUESTION (a) Describe the following Mean Filters used as Noise Reduction filters: 1. Arithmetic Mean Filter. 2. Geometric Mean Filer. 3. Harmonic Mean Filter. You a

Aspect ratio - display devices, Aspect ratio - Display Devices Ratio of...

Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon

Mpeg-2 , MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is ...

MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu

Frame animation non- interactive animation rectangular shape, Frame animati...

Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i

Principal vanishing point write respect to z-axis, Principal vanishing poin...

Principal vanishing point write respect to Z-axis Principal vanishing point w.r.t z-axis: By the 3rd row of matrix equation, we declare that the principal vanishing point w

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd