Interactive picture construction techniques, Computer Graphics

Assignment Help:

Explain the interactive picture construction techniques.  interactive picture- construction methods are commonly used in variety of applications, including design and painting packages. These methods provide user with the capability to position objects, to constrain fig. to predefined orientations or alignments, to sketch fig., and to drag objects around the screen. Grids, gravity fields, and rubber band methods are used to aid in positioning and other picture construction operations. The several techniques used for interactive picture construction that are incorporated into graphics packages are:  

(1) Basic positioning methods:- coordinate values supplied by locator input are often used with positioning methods to specify a location for displaying an object or a character string. Coordinate positions are selected interactively with a pointing device, usually by positioning the screen cursor. 

(2) constraints:-A constraint is a rule for altering input coordinates values to produce a specified orientation or alignment of the displayed coordinates. the most common constraint is a horizontal or vertical alignment of straight lines.

(3) Grids:-  Another kind of constraint is a grid of rectangular lines displayed in some part of the screen area. When a grid is used, any input coordinate position is rounded to the nearest intersection of two grid lines.

(4) Gravity field:- When it is needed to connect lines at positions between endpoints, the graphics packages convert any input position near a line to a position on the line. The conversion is accomplished by creating a gravity area around the line. Any related position within the gravity field of line is moved to the nearest position on the line. It illustrated with a shaded boundary around the line.

(5) Rubber Band Methods:- Straight lines can be constructed and positioned using rubber band methods which stretch out a line from a starting position as the screen cursor.

(6) Dragging:- This methods move object into position by dragging them with the screen cursor.

(7) Painting and Drawing:- Cursor drawing options can be provided using standard curve shapes such as circular arcs and splices, or with freehand sketching procedures. Line widths, line styles and other attribute options are also commonly found in painting and drawing packages. 


Related Discussions:- Interactive picture construction techniques

Odd-even rule and non-zero winding number rule, What is the difference betw...

What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4

Phong shading algorithm, Q. Describe briefly phong shading algorithm.   ...

Q. Describe briefly phong shading algorithm.   OR                Write short note on phong shading.    Phong shading   Phong shading or normal vector interpo

Lossy audio formats, Lossy Audio Formats: These are based on sound models ...

Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.

Create an animated application, The purpose of this assignment is for you t...

The purpose of this assignment is for you to create an animation like you would see on an electronic greeting card. Have fun and be creative.  Here are the requirements: you

Write a c program to create a window of specified size, Write a C program t...

Write a C program to create a window of specified size and position and draw the following objects with dimensions of your choice, to fit within the window.   (a) A point  (b) A

Exam, do you remember how you to work the computer graphics

do you remember how you to work the computer graphics

Horizontal retrace - hardware primitives, Horizontal Retrace - Hardware Pri...

Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect

De casteljau algorithm - 2d clipping algorithms, De Casteljau Algorithm ...

De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used.  The algorithm uses repeated linear interpolation.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd